diff options
| author | 2011-04-27 14:26:40 -0700 | |
|---|---|---|
| committer | 2011-04-27 14:26:40 -0700 | |
| commit | 75e3ef048d8826f0db58f117403ce412e1d076a7 (patch) | |
| tree | f720e1a1cf871eb8997e535f6ea708521e123041 /libs/hwui/Program.cpp | |
| parent | 2ef1ce494c923a9163de08f5cda6259e23134761 (diff) | |
| parent | 8a5cc92a150bae38ec43732d941b38bb381fe153 (diff) | |
Merge "Fix various hw-accelerated line/point bugs"
Diffstat (limited to 'libs/hwui/Program.cpp')
| -rw-r--r-- | libs/hwui/Program.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp index 2187f24e2c83..972dd87a5d71 100644 --- a/libs/hwui/Program.cpp +++ b/libs/hwui/Program.cpp @@ -124,8 +124,15 @@ GLuint Program::buildShader(const char* source, GLenum type) { } void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, - const mat4& transformMatrix) { + const mat4& transformMatrix, bool offset) { mat4 t(projectionMatrix); + if (offset) { + // offset screenspace xy by an amount that compensates for typical precision issues + // in GPU hardware that tends to paint hor/vert lines in pixels shifted up and to the left. + // This offset value is based on an assumption that some hardware may use as little + // as 12.4 precision, so we offset by slightly more than 1/16. + t.translate(.375, .375, 0); + } t.multiply(transformMatrix); t.multiply(modelViewMatrix); |