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author Chris Craik <ccraik@google.com> 2015-08-19 14:21:42 -0700
committer Chris Craik <ccraik@google.com> 2015-08-19 16:59:45 -0700
commit20a248934c67b19c8734362dba76a5cc94254686 (patch)
tree4e85f51c30b3fb3d8fdafdbec40dc5a09947dcf9 /libs/hwui/OpenGLRenderer.h
parente264f9a51ef2158df345c3c4b19dd6098e959141 (diff)
Simplify TextureView draw path
bug:20461288 Change-Id: I239fbd26ab2177481c84feb62a1da68faeb634ac
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 4f75482f06e5..501a219b91f4 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -187,7 +187,7 @@ public:
const SkPaint* paint, int flags);
void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
- void drawLayer(Layer* layer, float x, float y);
+ void drawLayer(Layer* layer);
void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);