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author | 2015-09-28 15:41:27 -0700 | |
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committer | 2015-09-28 15:41:27 -0700 | |
commit | b45c6aa665624013ef3b207fffcfe265041f6bff (patch) | |
tree | 859dfcfe2eeb909b392c553e8b3e98c6fe064369 /libs/hwui/OpenGLRenderer.cpp | |
parent | a5940f8dca13152ffc091f4318705c8f071bac2c (diff) |
Simplify DeferredDisplayList construction
Change-Id: I385bd894fda097e35abb8f8d5eb8271f10bd163b
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index a401ce119021..0c1af5fc6024 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1431,10 +1431,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t return; } - // Don't avoid overdraw when visualizing, since that makes it harder to - // debug where it's coming from, and when the problem occurs. - bool avoidOverdraw = !Properties::debugOverdraw; - DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw); + DeferredDisplayList deferredList(mState.currentClipRect()); DeferStateStruct deferStruct(deferredList, *this, replayFlags); renderNode->defer(deferStruct, 0); |