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author Chris Craik <ccraik@google.com> 2015-09-28 15:41:27 -0700
committer Chris Craik <ccraik@google.com> 2015-09-28 15:41:27 -0700
commitb45c6aa665624013ef3b207fffcfe265041f6bff (patch)
tree859dfcfe2eeb909b392c553e8b3e98c6fe064369 /libs/hwui/OpenGLRenderer.cpp
parenta5940f8dca13152ffc091f4318705c8f071bac2c (diff)
Simplify DeferredDisplayList construction
Change-Id: I385bd894fda097e35abb8f8d5eb8271f10bd163b
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a401ce119021..0c1af5fc6024 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1431,10 +1431,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
return;
}
- // Don't avoid overdraw when visualizing, since that makes it harder to
- // debug where it's coming from, and when the problem occurs.
- bool avoidOverdraw = !Properties::debugOverdraw;
- DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
+ DeferredDisplayList deferredList(mState.currentClipRect());
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
renderNode->defer(deferStruct, 0);