From b45c6aa665624013ef3b207fffcfe265041f6bff Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Mon, 28 Sep 2015 15:41:27 -0700 Subject: Simplify DeferredDisplayList construction Change-Id: I385bd894fda097e35abb8f8d5eb8271f10bd163b --- libs/hwui/OpenGLRenderer.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index a401ce119021..0c1af5fc6024 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1431,10 +1431,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t return; } - // Don't avoid overdraw when visualizing, since that makes it harder to - // debug where it's coming from, and when the problem occurs. - bool avoidOverdraw = !Properties::debugOverdraw; - DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw); + DeferredDisplayList deferredList(mState.currentClipRect()); DeferStateStruct deferStruct(deferredList, *this, replayFlags); renderNode->defer(deferStruct, 0); -- cgit v1.2.3-59-g8ed1b