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author John Reck <jreck@google.com> 2016-01-22 16:28:07 -0800
committer John Reck <jreck@google.com> 2016-01-25 16:15:14 -0800
commit975591a7af883d866d86ab819e164c6004694744 (patch)
treeb0247aebad80c7380141137e9de8d7edcf1ef89f /libs/hwui/OpenGLRenderer.cpp
parentfe434a15d6bde9299b51dc284b336944e5cf8a1c (diff)
Add fine-grained debug layer
Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index db017feff577..cc58d6b4c237 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -195,7 +195,7 @@ bool OpenGLRenderer::finish() {
}
if (!suppressErrorChecks()) {
- GL_CHECKPOINT();
+ GL_CHECKPOINT(MODERATE);
#if DEBUG_MEMORY_USAGE
mCaches.dumpMemoryUsage();