From 975591a7af883d866d86ab819e164c6004694744 Mon Sep 17 00:00:00 2001 From: John Reck Date: Fri, 22 Jan 2016 16:28:07 -0800 Subject: Add fine-grained debug layer Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b --- libs/hwui/OpenGLRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index db017feff577..cc58d6b4c237 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -195,7 +195,7 @@ bool OpenGLRenderer::finish() { } if (!suppressErrorChecks()) { - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); #if DEBUG_MEMORY_USAGE mCaches.dumpMemoryUsage(); -- cgit v1.2.3-59-g8ed1b