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author Alex Sakhartchouk <alexst@google.com> 2010-07-26 11:09:33 -0700
committer Alex Sakhartchouk <alexst@google.com> 2010-07-26 12:11:18 -0700
commit65ef909776c03417d8b597738da54ca211e37e4f (patch)
tree01ca487c074d00d87f3c6662a5d3f123da532dfe /libs/hwui/OpenGLRenderer.cpp
parentb46507f6b84f0cf5a7f56cc3bf3a19feb368eecb (diff)
When font cache still has empty space,
precache some commonly used characters to reduce studder. Change-Id: I1f66f57482c4a025672dfd1d8ecaf2b9736cd9a0
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index d30d7180028e..2e44e122ea39 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -569,7 +569,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
// TODO: Implement scale properly
const Rect& clip = mSnapshot->getLocalClip();
- mFontRenderer.setFont(SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
+ mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);