From 65ef909776c03417d8b597738da54ca211e37e4f Mon Sep 17 00:00:00 2001 From: Alex Sakhartchouk Date: Mon, 26 Jul 2010 11:09:33 -0700 Subject: When font cache still has empty space, precache some commonly used characters to reduce studder. Change-Id: I1f66f57482c4a025672dfd1d8ecaf2b9736cd9a0 --- libs/hwui/OpenGLRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index d30d7180028e..2e44e122ea39 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -569,7 +569,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, // TODO: Implement scale properly const Rect& clip = mSnapshot->getLocalClip(); - mFontRenderer.setFont(SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize()); + mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize()); mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -- cgit v1.2.3-59-g8ed1b