diff options
| author | 2011-11-14 07:49:07 -0800 | |
|---|---|---|
| committer | 2011-11-14 07:49:07 -0800 | |
| commit | 3f511aaf1cb9dfa69e2f4225a5bd41bec0864cc7 (patch) | |
| tree | 70f0bfe3328a8d573208abbf3a12e5a883c48f7a /libs/hwui/OpenGLRenderer.cpp | |
| parent | e7a8aae0a60cdb251fb83eba2ccb35c5f00a0cdf (diff) | |
| parent | a16ee9390e1fcea8ff7cbefd253659c37f2999a3 (diff) | |
am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1
* commit 'a16ee9390e1fcea8ff7cbefd253659c37f2999a3':
Discard framebuffer rendering queues when discarding layers Bug #5581817
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 70f1b7a4cc3d..aa7d062f2e87 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,6 +611,11 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { } if (fboLayer) { + // Note: No need to use glDiscardFramebufferEXT() since we never + // create/compose layers that are not on screen with this + // code path + // See LayerRenderer::destroyLayer(Layer*) + // Detach the texture from the FBO glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |