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author Mathias Agopian <mathias@google.com> 2011-11-14 07:49:07 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2011-11-14 07:49:07 -0800
commit3f511aaf1cb9dfa69e2f4225a5bd41bec0864cc7 (patch)
tree70f0bfe3328a8d573208abbf3a12e5a883c48f7a /libs/hwui/OpenGLRenderer.cpp
parente7a8aae0a60cdb251fb83eba2ccb35c5f00a0cdf (diff)
parenta16ee9390e1fcea8ff7cbefd253659c37f2999a3 (diff)
am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1
* commit 'a16ee9390e1fcea8ff7cbefd253659c37f2999a3': Discard framebuffer rendering queues when discarding layers Bug #5581817
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 70f1b7a4cc3d..aa7d062f2e87 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -611,6 +611,11 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
}
if (fboLayer) {
+ // Note: No need to use glDiscardFramebufferEXT() since we never
+ // create/compose layers that are not on screen with this
+ // code path
+ // See LayerRenderer::destroyLayer(Layer*)
+
// Detach the texture from the FBO
glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);