From da96f8ac2c1c35a54f3f36e6d776cb386a251d03 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Thu, 10 Nov 2011 19:23:58 -0800 Subject: Discard framebuffer rendering queues when discarding layers Bug #5581817 Change-Id: If612846ec5f7793710fc4df152791fb32c506551 --- libs/hwui/OpenGLRenderer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 32595e4a55ae..1a8c19977ca6 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,6 +611,11 @@ void OpenGLRenderer::composeLayer(sp current, sp previous) { } if (fboLayer) { + // Note: No need to use glDiscardFramebufferEXT() since we never + // create/compose layers that are not on screen with this + // code path + // See LayerRenderer::destroyLayer(Layer*) + // Detach the texture from the FBO glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); -- cgit v1.2.3-59-g8ed1b