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| author | 2015-03-30 15:42:23 -0700 | |
|---|---|---|
| committer | 2015-03-30 15:42:23 -0700 | |
| commit | 31dbfc1b3e18f24d9a34c4e600c2048e8d244c14 (patch) | |
| tree | 94f71e421cbee95feae23205c6e7141fc394d4c9 /libs/hwui/OpenGLRenderer.cpp | |
| parent | bf0adf3ba89078f1e8f74a394c1025ceebaa5b37 (diff) | |
Fix glop usage for drawTextureLayer
Change-Id: I45fcdfc9e3f41a687b6f4679f81e2b1f4479b9fc
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 378196934bc3..02fbd89dbc50 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -858,6 +858,8 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { .setModelViewMapUnitToRectOptionalSnap(snap, rect) .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); + renderGlop(glop); + return; } float alpha = getLayerAlpha(layer); |