From 31dbfc1b3e18f24d9a34c4e600c2048e8d244c14 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Mon, 30 Mar 2015 15:42:23 -0700 Subject: Fix glop usage for drawTextureLayer Change-Id: I45fcdfc9e3f41a687b6f4679f81e2b1f4479b9fc --- libs/hwui/OpenGLRenderer.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 378196934bc3..02fbd89dbc50 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -858,6 +858,8 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { .setModelViewMapUnitToRectOptionalSnap(snap, rect) .setRoundRectClipState(currentSnapshot()->roundRectClipState) .build(); + renderGlop(glop); + return; } float alpha = getLayerAlpha(layer); -- cgit v1.2.3-59-g8ed1b