summaryrefslogtreecommitdiff
path: root/libs/hwui/OpenGLRenderer.cpp
diff options
context:
space:
mode:
author Chris Craik <ccraik@google.com> 2014-01-16 14:03:39 -0800
committer Chris Craik <ccraik@google.com> 2014-01-16 14:03:39 -0800
commit3197cded4e265bc99dc82d695bbb7163fe134ed4 (patch)
tree1e466d046d1b38af09318b4de59dd33f6a1c08eb /libs/hwui/OpenGLRenderer.cpp
parentc46809e9979204aa9a131d8933da23d298411441 (diff)
Map shadow light position globally
Change-Id: Ic3201cecdf5d2a1dd628e7e40aee912ef516d3b2
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4f6da2b9eb1b..8fb6e38fbbc1 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -3201,8 +3201,8 @@ status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlp
VertexBuffer spotShadowVertexBuffer;
ShadowTessellator::tessellateSpotShadow(width, height,
- getWidth(), getHeight(), casterTransform,
- spotShadowVertexBuffer);
+ *currentTransform(), getWidth(), getHeight(),
+ casterTransform, spotShadowVertexBuffer);
drawVertexBuffer(spotShadowVertexBuffer, &paint);
return DrawGlInfo::kStatusDrew;