From 3197cded4e265bc99dc82d695bbb7163fe134ed4 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Thu, 16 Jan 2014 14:03:39 -0800 Subject: Map shadow light position globally Change-Id: Ic3201cecdf5d2a1dd628e7e40aee912ef516d3b2 --- libs/hwui/OpenGLRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 4f6da2b9eb1b..8fb6e38fbbc1 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -3201,8 +3201,8 @@ status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlp VertexBuffer spotShadowVertexBuffer; ShadowTessellator::tessellateSpotShadow(width, height, - getWidth(), getHeight(), casterTransform, - spotShadowVertexBuffer); + *currentTransform(), getWidth(), getHeight(), + casterTransform, spotShadowVertexBuffer); drawVertexBuffer(spotShadowVertexBuffer, &paint); return DrawGlInfo::kStatusDrew; -- cgit v1.2.3-59-g8ed1b