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author Dave Burke <daveburke@google.com> 2011-11-14 12:30:04 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2011-11-14 12:30:04 -0800
commit28a5ec9613a824d2ec15ce5e5cec77a6fcf444d5 (patch)
tree07bea7361a1fefe863809e83e585f4d0b194ec7d /libs/hwui/OpenGLRenderer.cpp
parent196c215a8b89499a353cf023488a04888431a6b0 (diff)
parent2cfb873c9f0b56f2c7d694a21c968511223933af (diff)
am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1
* commit '2cfb873c9f0b56f2c7d694a21c968511223933af': Revert "Discard framebuffer rendering queues when discarding layers"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index aa7d062f2e87..70f1b7a4cc3d 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -611,11 +611,6 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
}
if (fboLayer) {
- // Note: No need to use glDiscardFramebufferEXT() since we never
- // create/compose layers that are not on screen with this
- // code path
- // See LayerRenderer::destroyLayer(Layer*)
-
// Detach the texture from the FBO
glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);