diff options
| author | 2011-11-14 12:30:04 -0800 | |
|---|---|---|
| committer | 2011-11-14 12:30:04 -0800 | |
| commit | 28a5ec9613a824d2ec15ce5e5cec77a6fcf444d5 (patch) | |
| tree | 07bea7361a1fefe863809e83e585f4d0b194ec7d /libs/hwui/OpenGLRenderer.cpp | |
| parent | 196c215a8b89499a353cf023488a04888431a6b0 (diff) | |
| parent | 2cfb873c9f0b56f2c7d694a21c968511223933af (diff) | |
am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1
* commit '2cfb873c9f0b56f2c7d694a21c968511223933af':
Revert "Discard framebuffer rendering queues when discarding layers"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index aa7d062f2e87..70f1b7a4cc3d 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,11 +611,6 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { } if (fboLayer) { - // Note: No need to use glDiscardFramebufferEXT() since we never - // create/compose layers that are not on screen with this - // code path - // See LayerRenderer::destroyLayer(Layer*) - // Detach the texture from the FBO glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |