From 7077506f9945b87b02bdd47ffce75a5b813c821c Mon Sep 17 00:00:00 2001 From: Dave Burke Date: Mon, 14 Nov 2011 11:39:30 -0800 Subject: Revert "Discard framebuffer rendering queues when discarding layers" This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03. --- libs/hwui/OpenGLRenderer.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'libs/hwui/OpenGLRenderer.cpp') diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 1a8c19977ca6..32595e4a55ae 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -611,11 +611,6 @@ void OpenGLRenderer::composeLayer(sp current, sp previous) { } if (fboLayer) { - // Note: No need to use glDiscardFramebufferEXT() since we never - // create/compose layers that are not on screen with this - // code path - // See LayerRenderer::destroyLayer(Layer*) - // Detach the texture from the FBO glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); -- cgit v1.2.3-59-g8ed1b