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author Romain Guy <romainguy@android.com> 2010-07-16 15:07:42 -0700
committer Romain Guy <romainguy@android.com> 2010-07-16 15:07:42 -0700
commit1e79386ba34f0db38c1b35b22cdf122632534354 (patch)
tree35c3fe20c2dc66823ac1c7970e395748d8fe52a3 /libs/hwui/LayerCache.cpp
parent079ba2c85b15e882629b8d188f5fbdb42f7f8eea (diff)
Optimize textures binding.
The renderer is still changing textures' wrap modes every time, this will require a latter optimization. Change-Id: I3eb92cb8c886c4a692b7f0ca759911f9371d4d2c
Diffstat (limited to 'libs/hwui/LayerCache.cpp')
-rw-r--r--libs/hwui/LayerCache.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index bcda45e74e14..3d263a3f71df 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -115,7 +115,6 @@ Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
// Bind texture to FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,