From 1e79386ba34f0db38c1b35b22cdf122632534354 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Fri, 16 Jul 2010 15:07:42 -0700 Subject: Optimize textures binding. The renderer is still changing textures' wrap modes every time, this will require a latter optimization. Change-Id: I3eb92cb8c886c4a692b7f0ca759911f9371d4d2c --- libs/hwui/LayerCache.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'libs/hwui/LayerCache.cpp') diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp index bcda45e74e14..3d263a3f71df 100644 --- a/libs/hwui/LayerCache.cpp +++ b/libs/hwui/LayerCache.cpp @@ -115,7 +115,6 @@ Layer* LayerCache::get(LayerSize& size, GLuint previousFbo) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, 0); // Bind texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -- cgit v1.2.3-59-g8ed1b