diff options
author | 2011-07-25 16:36:01 -0700 | |
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committer | 2011-07-25 16:36:01 -0700 | |
commit | e3c26851dc315b730ea0fe5ef35bb1db81f6d675 (patch) | |
tree | bc3fbae626f785fa38e40d4f5ab3737777d9a1ef /libs/hwui/GradientCache.cpp | |
parent | 29d23ecfd8612ecd4a7b2140acd344934b73a558 (diff) |
Improve rendering performance on some GPUs
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
Diffstat (limited to 'libs/hwui/GradientCache.cpp')
-rw-r--r-- | libs/hwui/GradientCache.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp index 4a40a63485ac..996acd5bceac 100644 --- a/libs/hwui/GradientCache.cpp +++ b/libs/hwui/GradientCache.cpp @@ -181,11 +181,8 @@ void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + texture->setFilter(GL_LINEAR, GL_LINEAR); + texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE); } }; // namespace uirenderer |