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author huanhuan.x.wang <huanhuan.x.wang@sonymobile.com> 2015-04-14 16:23:15 +0200
committer Chris Craik <ccraik@google.com> 2015-08-14 22:47:47 +0000
commita46ca5ec732a884c78d3e98f8b4eb8de03bc23f8 (patch)
tree52745b5453954b9f6a475452d2bcc4f3b36e4f81 /libs/hwui/FontRenderer.cpp
parenteeea0d92a6b25910cc1cb6aec054faecfd2daf7a (diff)
Make the value for shadowRadius less than 1.0 work
bug:22806069 Shadow effect is not visible if the shadowRadius is set between 0.1 and 1.0. Cherry-pick of 8d9b5fbd from AOSP Change-Id: Ifff71f44d66ba604bd751bb1df96a9904ae7998e
Diffstat (limited to 'libs/hwui/FontRenderer.cpp')
-rw-r--r--libs/hwui/FontRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 9be8c7d45bca..057c231012a4 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -732,7 +732,7 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, flo
#endif
std::unique_ptr<float[]> gaussian(new float[2 * intRadius + 1]);
- Blur::generateGaussianWeights(gaussian.get(), intRadius);
+ Blur::generateGaussianWeights(gaussian.get(), radius);
std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]);
Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height);