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author Mathias Agopian <mathias@google.com> 2009-08-11 22:34:02 -0700
committer Mathias Agopian <mathias@google.com> 2009-08-11 23:32:29 -0700
commit5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch)
tree9a3d6adb933fd0947ffc643e3d11f432a4baec4b /include/ui/FramebufferNativeWindow.h
parent064dbd076d431a7508b864aa0993cd59ef743e4e (diff)
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'include/ui/FramebufferNativeWindow.h')
-rw-r--r--include/ui/FramebufferNativeWindow.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/FramebufferNativeWindow.h b/include/ui/FramebufferNativeWindow.h
index cb9bf940e23a..68144b5944a5 100644
--- a/include/ui/FramebufferNativeWindow.h
+++ b/include/ui/FramebufferNativeWindow.h
@@ -63,6 +63,7 @@ private:
static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
static int query(android_native_window_t* window, int what, int* value);
+ static int perform(android_native_window_t* window, int operation, ...);
framebuffer_device_t* fbDev;
alloc_device_t* grDev;