diff options
| author | 2022-07-07 08:48:20 +0200 | |
|---|---|---|
| committer | 2022-07-07 11:28:57 +0000 | |
| commit | 593bb3c99e63c82d3e542c555ddfe06429ebd8b0 (patch) | |
| tree | 7549e25598c7973965e17866887b0ffa94a286cd | |
| parent | b2ba1a1b286655c37bc41021a941c3da55afd4ba (diff) | |
On lockscreen to quick-settings transition, media-player should fade in to quick settings instead of just appear.
Bug: 235693437
Test: manual: https://b.corp.google.com/action/issues/235693437/attachments/37965259
Change-Id: I5bddce35cea14ed587c51024e106878c7924bfa4
| -rw-r--r-- | packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt b/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt index 2f732de50ea1..458ed4059b3b 100644 --- a/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt +++ b/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt @@ -144,8 +144,7 @@ class MediaHierarchyManager @Inject constructor( animatedFraction) // When crossfading, let's keep the bounds at the right location during fading boundsProgress = if (animationCrossFadeProgress < 0.5f) 0.0f else 1.0f - currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress, - instantlyShowAtEnd = false) + currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress) } else { // If we're not crossfading, let's interpolate from the start alpha to 1.0f currentAlpha = MathUtils.lerp(animationStartAlpha, 1.0f, animatedFraction) @@ -276,7 +275,7 @@ class MediaHierarchyManager @Inject constructor( if (value >= 0) { updateTargetState() // Setting the alpha directly, as the below call will use it to update the alpha - carouselAlpha = calculateAlphaFromCrossFade(field, instantlyShowAtEnd = true) + carouselAlpha = calculateAlphaFromCrossFade(field) applyTargetStateIfNotAnimating() } } @@ -414,18 +413,10 @@ class MediaHierarchyManager @Inject constructor( * @param crossFadeProgress The current cross fade progress. 0.5f means it's just switching * between the start and the end location and the content is fully faded, while 0.75f means * that we're halfway faded in again in the target state. - * - * @param instantlyShowAtEnd should the view be instantly shown at the end. This is needed - * to avoid fadinging in when the target was hidden anyway. */ - private fun calculateAlphaFromCrossFade( - crossFadeProgress: Float, - instantlyShowAtEnd: Boolean - ): Float { + private fun calculateAlphaFromCrossFade(crossFadeProgress: Float): Float { if (crossFadeProgress <= 0.5f) { return 1.0f - crossFadeProgress / 0.5f - } else if (instantlyShowAtEnd) { - return 1.0f } else { return (crossFadeProgress - 0.5f) / 0.5f } |