From 593bb3c99e63c82d3e542c555ddfe06429ebd8b0 Mon Sep 17 00:00:00 2001 From: Mike Schneider Date: Thu, 7 Jul 2022 08:48:20 +0200 Subject: On lockscreen to quick-settings transition, media-player should fade in to quick settings instead of just appear. Bug: 235693437 Test: manual: https://b.corp.google.com/action/issues/235693437/attachments/37965259 Change-Id: I5bddce35cea14ed587c51024e106878c7924bfa4 --- .../com/android/systemui/media/MediaHierarchyManager.kt | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-) diff --git a/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt b/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt index 2f732de50ea1..458ed4059b3b 100644 --- a/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt +++ b/packages/SystemUI/src/com/android/systemui/media/MediaHierarchyManager.kt @@ -144,8 +144,7 @@ class MediaHierarchyManager @Inject constructor( animatedFraction) // When crossfading, let's keep the bounds at the right location during fading boundsProgress = if (animationCrossFadeProgress < 0.5f) 0.0f else 1.0f - currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress, - instantlyShowAtEnd = false) + currentAlpha = calculateAlphaFromCrossFade(animationCrossFadeProgress) } else { // If we're not crossfading, let's interpolate from the start alpha to 1.0f currentAlpha = MathUtils.lerp(animationStartAlpha, 1.0f, animatedFraction) @@ -276,7 +275,7 @@ class MediaHierarchyManager @Inject constructor( if (value >= 0) { updateTargetState() // Setting the alpha directly, as the below call will use it to update the alpha - carouselAlpha = calculateAlphaFromCrossFade(field, instantlyShowAtEnd = true) + carouselAlpha = calculateAlphaFromCrossFade(field) applyTargetStateIfNotAnimating() } } @@ -414,18 +413,10 @@ class MediaHierarchyManager @Inject constructor( * @param crossFadeProgress The current cross fade progress. 0.5f means it's just switching * between the start and the end location and the content is fully faded, while 0.75f means * that we're halfway faded in again in the target state. - * - * @param instantlyShowAtEnd should the view be instantly shown at the end. This is needed - * to avoid fadinging in when the target was hidden anyway. */ - private fun calculateAlphaFromCrossFade( - crossFadeProgress: Float, - instantlyShowAtEnd: Boolean - ): Float { + private fun calculateAlphaFromCrossFade(crossFadeProgress: Float): Float { if (crossFadeProgress <= 0.5f) { return 1.0f - crossFadeProgress / 0.5f - } else if (instantlyShowAtEnd) { - return 1.0f } else { return (crossFadeProgress - 0.5f) / 0.5f } -- cgit v1.2.3-59-g8ed1b