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author Vladimir Marko <vmarko@google.com> 2016-03-21 12:01:50 +0000
committer Vladimir Marko <vmarko@google.com> 2016-03-21 16:50:08 +0000
commitf6a35de9eeefb20f6446f1b4815b4dcb0161d09c (patch)
treecf484acbd6889b92a7fe3e8615611129088c3894 /compiler/optimizing/code_generator.cc
parent459898dc4470559ba1e1d578bc52a914d1f573f5 (diff)
Optimizing: Fix register allocator validation memory usage.
Also attribute ArenaBitVector allocations to appropriate passes. This was used to track down the source of the excessive memory alloactions. Bug: 27690481 Change-Id: Ib895984cb7c04e24cbc7abbd8322079bab8ab100
Diffstat (limited to 'compiler/optimizing/code_generator.cc')
-rw-r--r--compiler/optimizing/code_generator.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/compiler/optimizing/code_generator.cc b/compiler/optimizing/code_generator.cc
index d64a786a9e..32869ec0b4 100644
--- a/compiler/optimizing/code_generator.cc
+++ b/compiler/optimizing/code_generator.cc
@@ -856,7 +856,8 @@ void CodeGenerator::RecordCatchBlockInfo() {
uint32_t register_mask = 0; // Not used.
// The stack mask is not used, so we leave it empty.
- ArenaBitVector* stack_mask = new (arena) ArenaBitVector(arena, 0, /* expandable */ true);
+ ArenaBitVector* stack_mask =
+ ArenaBitVector::Create(arena, 0, /* expandable */ true, kArenaAllocCodeGenerator);
stack_map_stream_.BeginStackMapEntry(dex_pc,
native_pc,