From f6a35de9eeefb20f6446f1b4815b4dcb0161d09c Mon Sep 17 00:00:00 2001 From: Vladimir Marko Date: Mon, 21 Mar 2016 12:01:50 +0000 Subject: Optimizing: Fix register allocator validation memory usage. Also attribute ArenaBitVector allocations to appropriate passes. This was used to track down the source of the excessive memory alloactions. Bug: 27690481 Change-Id: Ib895984cb7c04e24cbc7abbd8322079bab8ab100 --- compiler/optimizing/code_generator.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'compiler/optimizing/code_generator.cc') diff --git a/compiler/optimizing/code_generator.cc b/compiler/optimizing/code_generator.cc index d64a786a9e..32869ec0b4 100644 --- a/compiler/optimizing/code_generator.cc +++ b/compiler/optimizing/code_generator.cc @@ -856,7 +856,8 @@ void CodeGenerator::RecordCatchBlockInfo() { uint32_t register_mask = 0; // Not used. // The stack mask is not used, so we leave it empty. - ArenaBitVector* stack_mask = new (arena) ArenaBitVector(arena, 0, /* expandable */ true); + ArenaBitVector* stack_mask = + ArenaBitVector::Create(arena, 0, /* expandable */ true, kArenaAllocCodeGenerator); stack_map_stream_.BeginStackMapEntry(dex_pc, native_pc, -- cgit v1.2.3-59-g8ed1b