| # bufferhubd |
| type bufferhubd, domain, mlstrustedsubject; |
| type bufferhubd_exec, exec_type, file_type; |
| |
| hal_client_domain(bufferhubd, hal_graphics_allocator) |
| |
| pdx_server(bufferhubd, bufferhub_client) |
| pdx_client(bufferhubd, performance_client) |
| |
| # Access the GPU. |
| allow bufferhubd gpu_device:chr_file rw_file_perms; |
| |
| # Access /dev/ion |
| allow bufferhubd ion_device:chr_file r_file_perms; |
| |
| # Receive sync fence FDs from mediacodec. Note that mediacodec never directly |
| # connects to bufferhubd via PDX. Instead, a VR app acts as a bridge between |
| # those two: it talks to mediacodec via Binder and talks to bufferhubd via PDX. |
| # Thus, there is no need to use pdx_client macro. |
| allow bufferhubd mediacodec:fd use; |