| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "action_manager.h" |
| |
| #include <android-base/logging.h> |
| |
| namespace android { |
| namespace init { |
| |
| ActionManager::ActionManager() : current_command_(0) {} |
| |
| size_t ActionManager::CheckAllCommands() { |
| size_t failures = 0; |
| for (const auto& action : actions_) { |
| failures += action->CheckAllCommands(); |
| } |
| return failures; |
| } |
| |
| ActionManager& ActionManager::GetInstance() { |
| static ActionManager instance; |
| return instance; |
| } |
| |
| void ActionManager::AddAction(std::unique_ptr<Action> action) { |
| actions_.emplace_back(std::move(action)); |
| } |
| |
| void ActionManager::QueueEventTrigger(const std::string& trigger) { |
| auto lock = std::lock_guard{event_queue_lock_}; |
| event_queue_.emplace(trigger); |
| } |
| |
| void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { |
| auto lock = std::lock_guard{event_queue_lock_}; |
| event_queue_.emplace(std::make_pair(name, value)); |
| } |
| |
| void ActionManager::QueueAllPropertyActions() { |
| QueuePropertyChange("", ""); |
| } |
| |
| void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { |
| auto lock = std::lock_guard{event_queue_lock_}; |
| auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name, |
| std::map<std::string, std::string>{}); |
| action->AddCommand(std::move(func), {name}, 0); |
| |
| event_queue_.emplace(action.get()); |
| actions_.emplace_back(std::move(action)); |
| } |
| |
| void ActionManager::ExecuteOneCommand() { |
| { |
| auto lock = std::lock_guard{event_queue_lock_}; |
| // Loop through the event queue until we have an action to execute |
| while (current_executing_actions_.empty() && !event_queue_.empty()) { |
| for (const auto& action : actions_) { |
| if (std::visit([&action](const auto& event) { return action->CheckEvent(event); }, |
| event_queue_.front())) { |
| current_executing_actions_.emplace(action.get()); |
| } |
| } |
| event_queue_.pop(); |
| } |
| } |
| |
| if (current_executing_actions_.empty()) { |
| return; |
| } |
| |
| auto action = current_executing_actions_.front(); |
| |
| if (current_command_ == 0) { |
| std::string trigger_name = action->BuildTriggersString(); |
| LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename() |
| << ":" << action->line() << ")"; |
| } |
| |
| action->ExecuteOneCommand(current_command_); |
| |
| // If this was the last command in the current action, then remove |
| // the action from the executing list. |
| // If this action was oneshot, then also remove it from actions_. |
| ++current_command_; |
| if (current_command_ == action->NumCommands()) { |
| current_executing_actions_.pop(); |
| current_command_ = 0; |
| if (action->oneshot()) { |
| auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; }; |
| actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser), |
| actions_.end()); |
| } |
| } |
| } |
| |
| bool ActionManager::HasMoreCommands() const { |
| auto lock = std::lock_guard{event_queue_lock_}; |
| return !current_executing_actions_.empty() || !event_queue_.empty(); |
| } |
| |
| void ActionManager::DumpState() const { |
| for (const auto& a : actions_) { |
| a->DumpState(); |
| } |
| } |
| |
| void ActionManager::ClearQueue() { |
| auto lock = std::lock_guard{event_queue_lock_}; |
| // We are shutting down so don't claim the oneshot builtin actions back |
| current_executing_actions_ = {}; |
| event_queue_ = {}; |
| current_command_ = 0; |
| } |
| |
| } // namespace init |
| } // namespace android |