| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "persistent_properties.h" |
| |
| #include <dirent.h> |
| #include <fcntl.h> |
| #include <sys/stat.h> |
| #include <sys/system_properties.h> |
| #include <sys/types.h> |
| |
| #include <memory> |
| |
| #include <android-base/file.h> |
| #include <android-base/logging.h> |
| #include <android-base/strings.h> |
| #include <android-base/unique_fd.h> |
| |
| #include "util.h" |
| |
| using android::base::Dirname; |
| using android::base::ReadFdToString; |
| using android::base::StartsWith; |
| using android::base::unique_fd; |
| using android::base::WriteStringToFd; |
| |
| namespace android { |
| namespace init { |
| |
| std::string persistent_property_filename = "/data/property/persistent_properties"; |
| |
| namespace { |
| |
| constexpr const char kLegacyPersistentPropertyDir[] = "/data/property"; |
| |
| void AddPersistentProperty(const std::string& name, const std::string& value, |
| PersistentProperties* persistent_properties) { |
| auto persistent_property_record = persistent_properties->add_properties(); |
| persistent_property_record->set_name(name); |
| persistent_property_record->set_value(value); |
| } |
| |
| Result<PersistentProperties> LoadLegacyPersistentProperties() { |
| std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(kLegacyPersistentPropertyDir), closedir); |
| if (!dir) { |
| return ErrnoError() << "Unable to open persistent property directory \"" |
| << kLegacyPersistentPropertyDir << "\""; |
| } |
| |
| PersistentProperties persistent_properties; |
| dirent* entry; |
| while ((entry = readdir(dir.get())) != nullptr) { |
| if (!StartsWith(entry->d_name, "persist.")) { |
| continue; |
| } |
| if (entry->d_type != DT_REG) { |
| continue; |
| } |
| |
| unique_fd fd(openat(dirfd(dir.get()), entry->d_name, O_RDONLY | O_NOFOLLOW | O_CLOEXEC)); |
| if (fd == -1) { |
| PLOG(ERROR) << "Unable to open persistent property file \"" << entry->d_name << "\""; |
| continue; |
| } |
| |
| struct stat sb; |
| if (fstat(fd.get(), &sb) == -1) { |
| PLOG(ERROR) << "fstat on property file \"" << entry->d_name << "\" failed"; |
| continue; |
| } |
| |
| // File must not be accessible to others, be owned by root/root, and |
| // not be a hard link to any other file. |
| if (((sb.st_mode & (S_IRWXG | S_IRWXO)) != 0) || sb.st_uid != 0 || sb.st_gid != 0 || |
| sb.st_nlink != 1) { |
| PLOG(ERROR) << "skipping insecure property file " << entry->d_name |
| << " (uid=" << sb.st_uid << " gid=" << sb.st_gid << " nlink=" << sb.st_nlink |
| << " mode=" << std::oct << sb.st_mode << ")"; |
| continue; |
| } |
| |
| std::string value; |
| if (ReadFdToString(fd, &value)) { |
| AddPersistentProperty(entry->d_name, value, &persistent_properties); |
| } else { |
| PLOG(ERROR) << "Unable to read persistent property file " << entry->d_name; |
| } |
| } |
| return persistent_properties; |
| } |
| |
| void RemoveLegacyPersistentPropertyFiles() { |
| std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(kLegacyPersistentPropertyDir), closedir); |
| if (!dir) { |
| PLOG(ERROR) << "Unable to open persistent property directory \"" |
| << kLegacyPersistentPropertyDir << "\""; |
| return; |
| } |
| |
| dirent* entry; |
| while ((entry = readdir(dir.get())) != nullptr) { |
| if (!StartsWith(entry->d_name, "persist.")) { |
| continue; |
| } |
| if (entry->d_type != DT_REG) { |
| continue; |
| } |
| unlinkat(dirfd(dir.get()), entry->d_name, 0); |
| } |
| } |
| |
| Result<std::string> ReadPersistentPropertyFile() { |
| const std::string temp_filename = persistent_property_filename + ".tmp"; |
| if (access(temp_filename.c_str(), F_OK) == 0) { |
| LOG(INFO) |
| << "Found temporary property file while attempting to persistent system properties" |
| " a previous persistent property write may have failed"; |
| unlink(temp_filename.c_str()); |
| } |
| auto file_contents = ReadFile(persistent_property_filename); |
| if (!file_contents.ok()) { |
| return Error() << "Unable to read persistent property file: " << file_contents.error(); |
| } |
| return *file_contents; |
| } |
| |
| Result<PersistentProperties> ParsePersistentPropertyFile(const std::string& file_contents) { |
| PersistentProperties persistent_properties; |
| if (!persistent_properties.ParseFromString(file_contents)) { |
| return Error() << "Unable to parse persistent property file: Could not parse protobuf"; |
| } |
| for (auto& prop : persistent_properties.properties()) { |
| if (!StartsWith(prop.name(), "persist.") && !StartsWith(prop.name(), "next_boot.")) { |
| return Error() << "Unable to load persistent property file: property '" << prop.name() |
| << "' doesn't start with 'persist.' or 'next_boot.'"; |
| } |
| } |
| return persistent_properties; |
| } |
| |
| } // namespace |
| |
| Result<PersistentProperties> LoadPersistentPropertyFile() { |
| auto file_contents = ReadPersistentPropertyFile(); |
| if (!file_contents.ok()) return file_contents.error(); |
| |
| auto persistent_properties = ParsePersistentPropertyFile(*file_contents); |
| if (!persistent_properties.ok()) { |
| // If the file cannot be parsed in either format, then we don't have any recovery |
| // mechanisms, so we delete it to allow for future writes to take place successfully. |
| unlink(persistent_property_filename.c_str()); |
| } |
| return persistent_properties; |
| } |
| |
| Result<void> WritePersistentPropertyFile(const PersistentProperties& persistent_properties) { |
| const std::string temp_filename = persistent_property_filename + ".tmp"; |
| unique_fd fd(TEMP_FAILURE_RETRY( |
| open(temp_filename.c_str(), O_WRONLY | O_CREAT | O_NOFOLLOW | O_TRUNC | O_CLOEXEC, 0600))); |
| if (fd == -1) { |
| return ErrnoError() << "Could not open temporary properties file"; |
| } |
| std::string serialized_string; |
| if (!persistent_properties.SerializeToString(&serialized_string)) { |
| return Error() << "Unable to serialize properties"; |
| } |
| if (!WriteStringToFd(serialized_string, fd)) { |
| return ErrnoError() << "Unable to write file contents"; |
| } |
| fsync(fd.get()); |
| fd.reset(); |
| |
| if (rename(temp_filename.c_str(), persistent_property_filename.c_str())) { |
| int saved_errno = errno; |
| unlink(temp_filename.c_str()); |
| return Error(saved_errno) << "Unable to rename persistent property file"; |
| } |
| |
| // rename() is atomic with regards to the kernel's filesystem buffers, but the parent |
| // directories must be fsync()'ed otherwise, the rename is not necessarily written to storage. |
| // Note in this case, that the source and destination directories are the same, so only one |
| // fsync() is required. |
| auto dir = Dirname(persistent_property_filename); |
| auto dir_fd = unique_fd{open(dir.c_str(), O_DIRECTORY | O_RDONLY | O_CLOEXEC)}; |
| if (dir_fd < 0) { |
| return ErrnoError() << "Unable to open persistent properties directory for fsync()"; |
| } |
| fsync(dir_fd.get()); |
| |
| return {}; |
| } |
| |
| PersistentProperties LoadPersistentPropertiesFromMemory() { |
| PersistentProperties persistent_properties; |
| __system_property_foreach( |
| [](const prop_info* pi, void* cookie) { |
| __system_property_read_callback( |
| pi, |
| [](void* cookie, const char* name, const char* value, unsigned serial) { |
| if (StartsWith(name, "persist.")) { |
| auto properties = reinterpret_cast<PersistentProperties*>(cookie); |
| AddPersistentProperty(name, value, properties); |
| } |
| }, |
| cookie); |
| }, |
| &persistent_properties); |
| return persistent_properties; |
| } |
| |
| // Persistent properties are not written often, so we rather not keep any data in memory and read |
| // then rewrite the persistent property file for each update. |
| void WritePersistentProperty(const std::string& name, const std::string& value) { |
| auto persistent_properties = LoadPersistentPropertyFile(); |
| |
| if (!persistent_properties.ok()) { |
| LOG(ERROR) << "Recovering persistent properties from memory: " |
| << persistent_properties.error(); |
| persistent_properties = LoadPersistentPropertiesFromMemory(); |
| } |
| auto it = std::find_if(persistent_properties->mutable_properties()->begin(), |
| persistent_properties->mutable_properties()->end(), |
| [&name](const auto& record) { return record.name() == name; }); |
| if (it != persistent_properties->mutable_properties()->end()) { |
| it->set_name(name); |
| it->set_value(value); |
| } else { |
| AddPersistentProperty(name, value, &persistent_properties.value()); |
| } |
| |
| if (auto result = WritePersistentPropertyFile(*persistent_properties); !result.ok()) { |
| LOG(ERROR) << "Could not store persistent property: " << result.error(); |
| } |
| } |
| |
| PersistentProperties LoadPersistentProperties() { |
| auto persistent_properties = LoadPersistentPropertyFile(); |
| |
| if (!persistent_properties.ok()) { |
| LOG(ERROR) << "Could not load single persistent property file, trying legacy directory: " |
| << persistent_properties.error(); |
| persistent_properties = LoadLegacyPersistentProperties(); |
| if (!persistent_properties.ok()) { |
| LOG(ERROR) << "Unable to load legacy persistent properties: " |
| << persistent_properties.error(); |
| return {}; |
| } |
| if (auto result = WritePersistentPropertyFile(*persistent_properties); result.ok()) { |
| RemoveLegacyPersistentPropertyFiles(); |
| } else { |
| LOG(ERROR) << "Unable to write single persistent property file: " << result.error(); |
| // Fall through so that we still set the properties that we've read. |
| } |
| } |
| |
| // loop over to find all staged props |
| auto const staged_prefix = std::string_view("next_boot."); |
| auto staged_props = std::unordered_map<std::string, std::string>(); |
| for (const auto& property_record : persistent_properties->properties()) { |
| auto const& prop_name = property_record.name(); |
| auto const& prop_value = property_record.value(); |
| if (StartsWith(prop_name, staged_prefix)) { |
| auto actual_prop_name = prop_name.substr(staged_prefix.size()); |
| staged_props[actual_prop_name] = prop_value; |
| } |
| } |
| |
| if (staged_props.empty()) { |
| return *persistent_properties; |
| } |
| |
| // if has staging, apply staging and perserve the original prop order |
| PersistentProperties updated_persistent_properties; |
| for (const auto& property_record : persistent_properties->properties()) { |
| auto const& prop_name = property_record.name(); |
| auto const& prop_value = property_record.value(); |
| |
| // don't include staged props anymore |
| if (StartsWith(prop_name, staged_prefix)) { |
| continue; |
| } |
| |
| auto iter = staged_props.find(prop_name); |
| if (iter != staged_props.end()) { |
| AddPersistentProperty(prop_name, iter->second, &updated_persistent_properties); |
| staged_props.erase(iter); |
| } else { |
| AddPersistentProperty(prop_name, prop_value, &updated_persistent_properties); |
| } |
| } |
| |
| // add any additional staged props |
| for (auto const& [prop_name, prop_value] : staged_props) { |
| AddPersistentProperty(prop_name, prop_value, &updated_persistent_properties); |
| } |
| |
| // write current updated persist prop file |
| auto result = WritePersistentPropertyFile(updated_persistent_properties); |
| if (!result.ok()) { |
| LOG(ERROR) << "Could not store persistent property: " << result.error(); |
| } |
| |
| return updated_persistent_properties; |
| } |
| |
| |
| |
| } // namespace init |
| } // namespace android |