| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in |
| * the documentation and/or other materials provided with the |
| * distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
| * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
| * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
| * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "socket.h" |
| |
| #ifndef _WIN32 |
| #include <sys/select.h> |
| #endif |
| |
| #include <android-base/errors.h> |
| #include <android-base/stringprintf.h> |
| |
| Socket::Socket(cutils_socket_t sock) : sock_(sock) {} |
| |
| Socket::~Socket() { |
| Close(); |
| } |
| |
| int Socket::Close() { |
| int ret = 0; |
| |
| if (sock_ != INVALID_SOCKET) { |
| ret = socket_close(sock_); |
| sock_ = INVALID_SOCKET; |
| } |
| |
| return ret; |
| } |
| |
| ssize_t Socket::ReceiveAll(void* data, size_t length, int timeout_ms) { |
| size_t total = 0; |
| |
| while (total < length) { |
| ssize_t bytes = Receive(reinterpret_cast<char*>(data) + total, length - total, timeout_ms); |
| |
| // Returns 0 only when the peer has disconnected because our requested length is not 0. So |
| // we return immediately to avoid dead loop here. |
| if (bytes <= 0) { |
| if (total == 0) { |
| return -1; |
| } |
| break; |
| } |
| total += bytes; |
| } |
| |
| return total; |
| } |
| |
| int Socket::GetLocalPort() { |
| return socket_get_local_port(sock_); |
| } |
| |
| // According to Windows setsockopt() documentation, if a Windows socket times out during send() or |
| // recv() the state is indeterminate and should not be used. Our UDP protocol relies on being able |
| // to re-send after a timeout, so we must use select() rather than SO_RCVTIMEO. |
| // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms740476(v=vs.85).aspx. |
| bool Socket::WaitForRecv(int timeout_ms) { |
| receive_timed_out_ = false; |
| |
| // In our usage |timeout_ms| <= 0 means block forever, so just return true immediately and let |
| // the subsequent recv() do the blocking. |
| if (timeout_ms <= 0) { |
| return true; |
| } |
| |
| // select() doesn't always check this case and will block for |timeout_ms| if we let it. |
| if (sock_ == INVALID_SOCKET) { |
| return false; |
| } |
| |
| fd_set read_set; |
| FD_ZERO(&read_set); |
| FD_SET(sock_, &read_set); |
| |
| timeval timeout; |
| timeout.tv_sec = timeout_ms / 1000; |
| timeout.tv_usec = (timeout_ms % 1000) * 1000; |
| |
| int result = TEMP_FAILURE_RETRY(select(sock_ + 1, &read_set, nullptr, nullptr, &timeout)); |
| |
| if (result == 0) { |
| receive_timed_out_ = true; |
| } |
| return result == 1; |
| } |
| |
| // Implements the Socket interface for UDP. |
| class UdpSocket : public Socket { |
| public: |
| enum class Type { kClient, kServer }; |
| |
| UdpSocket(Type type, cutils_socket_t sock); |
| |
| bool Send(const void* data, size_t length) override; |
| bool Send(std::vector<cutils_socket_buffer_t> buffers) override; |
| ssize_t Receive(void* data, size_t length, int timeout_ms) override; |
| |
| private: |
| std::unique_ptr<sockaddr_storage> addr_; |
| socklen_t addr_size_ = 0; |
| |
| DISALLOW_COPY_AND_ASSIGN(UdpSocket); |
| }; |
| |
| UdpSocket::UdpSocket(Type type, cutils_socket_t sock) : Socket(sock) { |
| // Only servers need to remember addresses; clients are connected to a server in NewClient() |
| // so will send to that server without needing to specify the address again. |
| if (type == Type::kServer) { |
| addr_.reset(new sockaddr_storage); |
| addr_size_ = sizeof(*addr_); |
| memset(addr_.get(), 0, addr_size_); |
| } |
| } |
| |
| bool UdpSocket::Send(const void* data, size_t length) { |
| return TEMP_FAILURE_RETRY(sendto(sock_, reinterpret_cast<const char*>(data), length, 0, |
| reinterpret_cast<sockaddr*>(addr_.get()), addr_size_)) == |
| static_cast<ssize_t>(length); |
| } |
| |
| bool UdpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) { |
| size_t total_length = 0; |
| for (const auto& buffer : buffers) { |
| total_length += buffer.length; |
| } |
| |
| return TEMP_FAILURE_RETRY(socket_send_buffers_function_( |
| sock_, buffers.data(), buffers.size())) == static_cast<ssize_t>(total_length); |
| } |
| |
| ssize_t UdpSocket::Receive(void* data, size_t length, int timeout_ms) { |
| if (!WaitForRecv(timeout_ms)) { |
| return -1; |
| } |
| |
| socklen_t* addr_size_ptr = nullptr; |
| if (addr_ != nullptr) { |
| // Reset addr_size as it may have been modified by previous recvfrom() calls. |
| addr_size_ = sizeof(*addr_); |
| addr_size_ptr = &addr_size_; |
| } |
| |
| return TEMP_FAILURE_RETRY(recvfrom(sock_, reinterpret_cast<char*>(data), length, 0, |
| reinterpret_cast<sockaddr*>(addr_.get()), addr_size_ptr)); |
| } |
| |
| // Implements the Socket interface for TCP. |
| class TcpSocket : public Socket { |
| public: |
| explicit TcpSocket(cutils_socket_t sock) : Socket(sock) {} |
| |
| bool Send(const void* data, size_t length) override; |
| bool Send(std::vector<cutils_socket_buffer_t> buffers) override; |
| ssize_t Receive(void* data, size_t length, int timeout_ms) override; |
| |
| std::unique_ptr<Socket> Accept() override; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(TcpSocket); |
| }; |
| |
| bool TcpSocket::Send(const void* data, size_t length) { |
| while (length > 0) { |
| ssize_t sent = |
| TEMP_FAILURE_RETRY(send(sock_, reinterpret_cast<const char*>(data), length, 0)); |
| |
| if (sent == -1) { |
| return false; |
| } |
| length -= sent; |
| } |
| |
| return true; |
| } |
| |
| bool TcpSocket::Send(std::vector<cutils_socket_buffer_t> buffers) { |
| while (!buffers.empty()) { |
| ssize_t sent = TEMP_FAILURE_RETRY( |
| socket_send_buffers_function_(sock_, buffers.data(), buffers.size())); |
| |
| if (sent == -1) { |
| return false; |
| } |
| |
| // Adjust the buffers to skip past the bytes we've just sent. |
| auto iter = buffers.begin(); |
| while (sent > 0) { |
| if (iter->length > static_cast<size_t>(sent)) { |
| // Incomplete buffer write; adjust the buffer to point to the next byte to send. |
| iter->length -= sent; |
| iter->data = reinterpret_cast<const char*>(iter->data) + sent; |
| break; |
| } |
| |
| // Complete buffer write; move on to the next buffer. |
| sent -= iter->length; |
| ++iter; |
| } |
| |
| // Shortcut the common case: we've written everything remaining. |
| if (iter == buffers.end()) { |
| break; |
| } |
| buffers.erase(buffers.begin(), iter); |
| } |
| |
| return true; |
| } |
| |
| ssize_t TcpSocket::Receive(void* data, size_t length, int timeout_ms) { |
| if (!WaitForRecv(timeout_ms)) { |
| return -1; |
| } |
| |
| return TEMP_FAILURE_RETRY(recv(sock_, reinterpret_cast<char*>(data), length, 0)); |
| } |
| |
| std::unique_ptr<Socket> TcpSocket::Accept() { |
| cutils_socket_t handler = accept(sock_, nullptr, nullptr); |
| if (handler == INVALID_SOCKET) { |
| return nullptr; |
| } |
| return std::unique_ptr<TcpSocket>(new TcpSocket(handler)); |
| } |
| |
| std::unique_ptr<Socket> Socket::NewClient(Protocol protocol, const std::string& host, int port, |
| std::string* error) { |
| if (protocol == Protocol::kUdp) { |
| cutils_socket_t sock = socket_network_client(host.c_str(), port, SOCK_DGRAM); |
| if (sock != INVALID_SOCKET) { |
| return std::unique_ptr<UdpSocket>(new UdpSocket(UdpSocket::Type::kClient, sock)); |
| } |
| } else { |
| cutils_socket_t sock = socket_network_client(host.c_str(), port, SOCK_STREAM); |
| if (sock != INVALID_SOCKET) { |
| return std::unique_ptr<TcpSocket>(new TcpSocket(sock)); |
| } |
| } |
| |
| if (error) { |
| *error = android::base::StringPrintf("Failed to connect to %s:%d", host.c_str(), port); |
| } |
| return nullptr; |
| } |
| |
| // This functionality is currently only used by tests so we don't need any error messages. |
| std::unique_ptr<Socket> Socket::NewServer(Protocol protocol, int port) { |
| if (protocol == Protocol::kUdp) { |
| cutils_socket_t sock = socket_inaddr_any_server(port, SOCK_DGRAM); |
| if (sock != INVALID_SOCKET) { |
| return std::unique_ptr<UdpSocket>(new UdpSocket(UdpSocket::Type::kServer, sock)); |
| } |
| } else { |
| cutils_socket_t sock = socket_inaddr_any_server(port, SOCK_STREAM); |
| if (sock != INVALID_SOCKET) { |
| return std::unique_ptr<TcpSocket>(new TcpSocket(sock)); |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| std::string Socket::GetErrorMessage() { |
| #if defined(_WIN32) |
| DWORD error_code = WSAGetLastError(); |
| #else |
| int error_code = errno; |
| #endif |
| return android::base::SystemErrorCodeToString(error_code); |
| } |