| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #ifdef _WIN32 |
| #include <sys/types.h> |
| #include <string> |
| #else |
| // Bring in prototypes for standard APIs so that we can import them into the utf8 namespace. |
| #include <fcntl.h> // open |
| #include <stdio.h> // fopen |
| #include <sys/stat.h> // mkdir |
| #include <unistd.h> // unlink |
| #endif |
| |
| namespace android { |
| namespace base { |
| |
| // Only available on Windows because this is only needed on Windows. |
| #ifdef _WIN32 |
| // Convert size number of UTF-16 wchar_t's to UTF-8. Returns whether the |
| // conversion was done successfully. |
| bool WideToUTF8(const wchar_t* utf16, const size_t size, std::string* utf8); |
| |
| // Convert a NULL-terminated string of UTF-16 characters to UTF-8. Returns |
| // whether the conversion was done successfully. |
| bool WideToUTF8(const wchar_t* utf16, std::string* utf8); |
| |
| // Convert a UTF-16 std::wstring (including any embedded NULL characters) to |
| // UTF-8. Returns whether the conversion was done successfully. |
| bool WideToUTF8(const std::wstring& utf16, std::string* utf8); |
| |
| // Convert size number of UTF-8 char's to UTF-16. Returns whether the conversion |
| // was done successfully. |
| bool UTF8ToWide(const char* utf8, const size_t size, std::wstring* utf16); |
| |
| // Convert a NULL-terminated string of UTF-8 characters to UTF-16. Returns |
| // whether the conversion was done successfully. |
| bool UTF8ToWide(const char* utf8, std::wstring* utf16); |
| |
| // Convert a UTF-8 std::string (including any embedded NULL characters) to |
| // UTF-16. Returns whether the conversion was done successfully. |
| bool UTF8ToWide(const std::string& utf8, std::wstring* utf16); |
| |
| // Convert a file system path, represented as a NULL-terminated string of |
| // UTF-8 characters, to a UTF-16 string representing the same file system |
| // path using the Windows extended-lengh path representation. |
| // |
| // See https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx#MAXPATH: |
| // ```The Windows API has many functions that also have Unicode versions to |
| // permit an extended-length path for a maximum total path length of 32,767 |
| // characters. To specify an extended-length path, use the "\\?\" prefix. |
| // For example, "\\?\D:\very long path".``` |
| // |
| // Returns whether the conversion was done successfully. |
| bool UTF8PathToWindowsLongPath(const char* utf8, std::wstring* utf16); |
| #endif |
| |
| // The functions in the utf8 namespace take UTF-8 strings. For Windows, these |
| // are wrappers, for non-Windows these just expose existing APIs. To call these |
| // functions, use: |
| // |
| // // anonymous namespace to avoid conflict with existing open(), unlink(), etc. |
| // namespace { |
| // // Import functions into anonymous namespace. |
| // using namespace android::base::utf8; |
| // |
| // void SomeFunction(const char* name) { |
| // int fd = open(name, ...); // Calls android::base::utf8::open(). |
| // ... |
| // unlink(name); // Calls android::base::utf8::unlink(). |
| // } |
| // } |
| namespace utf8 { |
| |
| #ifdef _WIN32 |
| FILE* fopen(const char* name, const char* mode); |
| int mkdir(const char* name, mode_t mode); |
| int open(const char* name, int flags, ...); |
| int unlink(const char* name); |
| #else |
| using ::fopen; |
| using ::mkdir; |
| using ::open; |
| using ::unlink; |
| #endif |
| |
| } // namespace utf8 |
| } // namespace base |
| } // namespace android |