| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <unistd.h> |
| |
| #include <functional> |
| #include <mutex> |
| #include <queue> |
| |
| #include "common/bind.h" |
| #include "common/callback.h" |
| #include "os/handler.h" |
| #include "os/linux_generic/reactive_semaphore.h" |
| #include "os/log.h" |
| |
| namespace bluetooth { |
| namespace os { |
| |
| // See documentation for |Queue| |
| template <typename T> |
| class IQueueEnqueue { |
| public: |
| using EnqueueCallback = common::Callback<std::unique_ptr<T>()>; |
| virtual ~IQueueEnqueue() = default; |
| virtual void RegisterEnqueue(Handler* handler, EnqueueCallback callback) = 0; |
| virtual void UnregisterEnqueue() = 0; |
| }; |
| |
| // See documentation for |Queue| |
| template <typename T> |
| class IQueueDequeue { |
| public: |
| using DequeueCallback = common::Callback<void()>; |
| virtual ~IQueueDequeue() = default; |
| virtual void RegisterDequeue(Handler* handler, DequeueCallback callback) = 0; |
| virtual void UnregisterDequeue() = 0; |
| virtual std::unique_ptr<T> TryDequeue() = 0; |
| }; |
| |
| template <typename T> |
| class Queue : public IQueueEnqueue<T>, public IQueueDequeue<T> { |
| public: |
| // A function moving data from enqueue end buffer to queue, it will be continually be invoked until queue |
| // is full. Enqueue end should make sure buffer isn't empty and UnregisterEnqueue when buffer become empty. |
| using EnqueueCallback = common::Callback<std::unique_ptr<T>()>; |
| // A function moving data form queue to dequeue end buffer, it will be continually be invoked until queue |
| // is empty. TryDequeue should be use in this function to get data from queue. |
| using DequeueCallback = common::Callback<void()>; |
| // Create a queue with |capacity| is the maximum number of messages a queue can contain |
| explicit Queue(size_t capacity); |
| ~Queue(); |
| // Register |callback| that will be called on |handler| when the queue is able to enqueue one piece of data. |
| // This will cause a crash if handler or callback has already been registered before. |
| void RegisterEnqueue(Handler* handler, EnqueueCallback callback) override; |
| // Unregister current EnqueueCallback from this queue, this will cause a crash if not registered yet. |
| void UnregisterEnqueue() override; |
| // Register |callback| that will be called on |handler| when the queue has at least one piece of data ready |
| // for dequeue. This will cause a crash if handler or callback has already been registered before. |
| void RegisterDequeue(Handler* handler, DequeueCallback callback) override; |
| // Unregister current DequeueCallback from this queue, this will cause a crash if not registered yet. |
| void UnregisterDequeue() override; |
| |
| // Try to dequeue an item from this queue. Return nullptr when there is nothing in the queue. |
| std::unique_ptr<T> TryDequeue() override; |
| |
| private: |
| void EnqueueCallbackInternal(EnqueueCallback callback); |
| // An internal queue that holds at most |capacity| pieces of data |
| std::queue<std::unique_ptr<T>> queue_; |
| // A mutex that guards data in this queue |
| std::mutex mutex_; |
| |
| class QueueEndpoint { |
| public: |
| explicit QueueEndpoint(unsigned int initial_value) |
| : reactive_semaphore_(initial_value), handler_(nullptr), reactable_(nullptr) {} |
| ReactiveSemaphore reactive_semaphore_; |
| Handler* handler_; |
| Reactor::Reactable* reactable_; |
| }; |
| |
| QueueEndpoint enqueue_; |
| QueueEndpoint dequeue_; |
| }; |
| |
| template <typename T> |
| class EnqueueBuffer { |
| public: |
| EnqueueBuffer(IQueueEnqueue<T>* queue) : queue_(queue) {} |
| |
| ~EnqueueBuffer() { |
| if (enqueue_registered_.exchange(false)) { |
| queue_->UnregisterEnqueue(); |
| } |
| } |
| |
| void Enqueue(std::unique_ptr<T> t, os::Handler* handler) { |
| std::lock_guard<std::mutex> lock(mutex_); |
| buffer_.push(std::move(t)); |
| if (!enqueue_registered_.exchange(true)) { |
| queue_->RegisterEnqueue(handler, common::Bind(&EnqueueBuffer<T>::enqueue_callback, common::Unretained(this))); |
| } |
| } |
| |
| void Clear() { |
| std::lock_guard<std::mutex> lock(mutex_); |
| if (enqueue_registered_.exchange(false)) { |
| queue_->UnregisterEnqueue(); |
| std::queue<std::unique_ptr<T>> empty; |
| std::swap(buffer_, empty); |
| } |
| } |
| |
| auto Size() const { |
| return buffer_.size(); |
| } |
| |
| void NotifyOnEmpty(common::OnceClosure callback) { |
| std::lock_guard<std::mutex> lock(mutex_); |
| ASSERT(callback_on_empty_.is_null()); |
| callback_on_empty_ = std::move(callback); |
| } |
| |
| private: |
| std::unique_ptr<T> enqueue_callback() { |
| std::lock_guard<std::mutex> lock(mutex_); |
| std::unique_ptr<T> enqueued_t = std::move(buffer_.front()); |
| buffer_.pop(); |
| if (buffer_.empty() && enqueue_registered_.exchange(false)) { |
| queue_->UnregisterEnqueue(); |
| if (!callback_on_empty_.is_null()) { |
| std::move(callback_on_empty_).Run(); |
| } |
| } |
| return enqueued_t; |
| } |
| |
| mutable std::mutex mutex_; |
| IQueueEnqueue<T>* queue_; |
| std::atomic_bool enqueue_registered_ = false; |
| std::queue<std::unique_ptr<T>> buffer_; |
| common::OnceClosure callback_on_empty_; |
| }; |
| |
| #include "os/linux_generic/queue.tpp" |
| |
| } // namespace os |
| } // namespace bluetooth |