| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <base/logging.h> |
| |
| #include <map> |
| #include <utility> |
| |
| #include "include/check.h" |
| |
| namespace bluetooth { |
| |
| namespace common { |
| |
| /** |
| * State machine used by Bluetooth native stack. |
| */ |
| class StateMachine { |
| public: |
| enum { kStateInvalid = -1 }; |
| |
| /** |
| * A class to represent the state in the State Machine. |
| */ |
| class State { |
| friend class StateMachine; |
| |
| public: |
| /** |
| * Constructor. |
| * |
| * @param sm the State Machine to use |
| * @param state_id the unique State ID. It should be a non-negative number. |
| */ |
| State(StateMachine& sm, int state_id) : sm_(sm), state_id_(state_id) {} |
| |
| virtual ~State() = default; |
| |
| /** |
| * Process an event. |
| * TODO: The arguments are wrong - used for backward compatibility. |
| * Will be replaced later. |
| * |
| * @param event the event type |
| * @param p_data the event data |
| * @return true if the processing was completed, otherwise false |
| */ |
| virtual bool ProcessEvent(uint32_t event, void* p_data) = 0; |
| |
| /** |
| * Get the State ID. |
| * |
| * @return the State ID |
| */ |
| int StateId() const { return state_id_; } |
| |
| protected: |
| /** |
| * Called when a state is entered. |
| */ |
| virtual void OnEnter() {} |
| |
| /** |
| * Called when a state is exited. |
| */ |
| virtual void OnExit() {} |
| |
| /** |
| * Transition the State Machine to a new state. |
| * |
| * @param dest_state_id the state ID to transition to. It must be one |
| * of the unique state IDs when the corresponding state was created. |
| */ |
| void TransitionTo(int dest_state_id) { sm_.TransitionTo(dest_state_id); } |
| |
| /** |
| * Transition the State Machine to a new state. |
| * |
| * @param dest_state the state to transition to. It cannot be nullptr. |
| */ |
| void TransitionTo(StateMachine::State* dest_state) { |
| sm_.TransitionTo(dest_state); |
| } |
| |
| private: |
| StateMachine& sm_; |
| int state_id_; |
| }; |
| |
| StateMachine() |
| : initial_state_(nullptr), |
| previous_state_(nullptr), |
| current_state_(nullptr) {} |
| ~StateMachine() { |
| for (auto& kv : states_) delete kv.second; |
| } |
| |
| /** |
| * Start the State Machine operation. |
| */ |
| void Start() { TransitionTo(initial_state_); } |
| |
| /** |
| * Quit the State Machine operation. |
| */ |
| void Quit() { previous_state_ = current_state_ = nullptr; } |
| |
| /** |
| * Get the current State ID. |
| * |
| * @return the current State ID |
| */ |
| int StateId() const { |
| if (current_state_ != nullptr) { |
| return current_state_->StateId(); |
| } |
| return kStateInvalid; |
| } |
| |
| /** |
| * Get the previous current State ID. |
| * |
| * @return the previous State ID |
| */ |
| int PreviousStateId() const { |
| if (previous_state_ != nullptr) { |
| return previous_state_->StateId(); |
| } |
| return kStateInvalid; |
| } |
| |
| /** |
| * Process an event. |
| * TODO: The arguments are wrong - used for backward compatibility. |
| * Will be replaced later. |
| * |
| * @param event the event type |
| * @param p_data the event data |
| * @return true if the processing was completed, otherwise false |
| */ |
| bool ProcessEvent(uint32_t event, void* p_data) { |
| if (current_state_ == nullptr) return false; |
| return current_state_->ProcessEvent(event, p_data); |
| } |
| |
| /** |
| * Transition the State Machine to a new state. |
| * |
| * @param dest_state_id the state ID to transition to. It must be one |
| * of the unique state IDs when the corresponding state was created. |
| */ |
| void TransitionTo(int dest_state_id) { |
| auto it = states_.find(dest_state_id); |
| |
| CHECK(it != states_.end()) << "Unknown State ID: " << dest_state_id; |
| State* dest_state = it->second; |
| TransitionTo(dest_state); |
| } |
| |
| /** |
| * Transition the State Machine to a new state. |
| * |
| * @param dest_state the state to transition to. It cannot be nullptr. |
| */ |
| void TransitionTo(StateMachine::State* dest_state) { |
| if (current_state_ != nullptr) { |
| current_state_->OnExit(); |
| } |
| previous_state_ = current_state_; |
| current_state_ = dest_state; |
| current_state_->OnEnter(); |
| } |
| |
| /** |
| * Add a state to the State Machine. |
| * The state machine takes ownership on the state - i.e., the state will |
| * be deleted by the State Machine itself. |
| * |
| * @param state the state to add |
| */ |
| void AddState(State* state) { |
| states_.insert(std::make_pair(state->StateId(), state)); |
| } |
| |
| /** |
| * Set the initial state of the State Machine. |
| * |
| * @param initial_state the initial state |
| */ |
| void SetInitialState(State* initial_state) { initial_state_ = initial_state; } |
| |
| private: |
| State* initial_state_; |
| State* previous_state_; |
| State* current_state_; |
| std::map<int, State*> states_; |
| }; |
| |
| } // namespace common |
| |
| } // namespace bluetooth |