| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.settings.development; |
| |
| |
| import android.app.IGameManagerService; |
| import android.content.Context; |
| import android.os.RemoteException; |
| import android.os.ServiceManager; |
| import android.os.SystemProperties; |
| |
| import androidx.annotation.VisibleForTesting; |
| import androidx.preference.Preference; |
| import androidx.preference.TwoStatePreference; |
| |
| import com.android.settings.R; |
| import com.android.settings.core.PreferenceControllerMixin; |
| import com.android.settings.flags.Flags; |
| import com.android.settingslib.development.DeveloperOptionsPreferenceController; |
| |
| public class GameDefaultFrameRatePreferenceController extends DeveloperOptionsPreferenceController |
| implements Preference.OnPreferenceChangeListener, PreferenceControllerMixin { |
| private static final String TAG = "GameDefFrameRatePrefCtr"; |
| private static final String DISABLE_GAME_DEFAULT_FRAME_RATE_KEY = |
| "disable_game_default_frame_rate"; |
| private final IGameManagerService mGameManagerService; |
| static final String PROPERTY_DEBUG_GFX_GAME_DEFAULT_FRAME_RATE_DISABLED = |
| "debug.graphics.game_default_frame_rate.disabled"; |
| |
| private final DevelopmentSystemPropertiesWrapper mSysProps; |
| private int mGameDefaultFrameRateValue; |
| |
| @VisibleForTesting |
| static class Injector { |
| public DevelopmentSystemPropertiesWrapper createSystemPropertiesWrapper() { |
| return new DevelopmentSystemPropertiesWrapper() { |
| @Override |
| public String get(String key, String def) { |
| return SystemProperties.get(key, def); |
| } |
| @Override |
| public boolean getBoolean(String key, boolean def) { |
| return SystemProperties.getBoolean(key, def); |
| } |
| |
| @Override |
| public int getInt(String key, int def) { |
| return SystemProperties.getInt(key, def); |
| } |
| |
| @Override |
| public void set(String key, String val) { |
| SystemProperties.set(key, val); |
| } |
| }; |
| } |
| } |
| |
| public GameDefaultFrameRatePreferenceController(Context context) { |
| super(context); |
| mGameManagerService = IGameManagerService.Stub.asInterface( |
| ServiceManager.getService(Context.GAME_SERVICE)); |
| |
| mSysProps = new Injector().createSystemPropertiesWrapper(); |
| |
| mGameDefaultFrameRateValue = mSysProps.getInt( |
| "ro.surface_flinger.game_default_frame_rate_override", 60); |
| } |
| |
| @VisibleForTesting |
| GameDefaultFrameRatePreferenceController(Context context, |
| IGameManagerService gameManagerService, |
| Injector injector) { |
| super(context); |
| mGameManagerService = gameManagerService; |
| mSysProps = injector.createSystemPropertiesWrapper(); |
| } |
| |
| @Override |
| public String getPreferenceKey() { |
| return DISABLE_GAME_DEFAULT_FRAME_RATE_KEY; |
| } |
| |
| @Override |
| public boolean onPreferenceChange(Preference preference, Object newValue) { |
| final boolean isDisabled = (Boolean) newValue; |
| try { |
| mGameManagerService.toggleGameDefaultFrameRate(!isDisabled); |
| updateGameDefaultPreferenceSetting(); |
| } catch (RemoteException e) { |
| // intentional no-op |
| } |
| return true; |
| } |
| |
| private void updateGameDefaultPreferenceSetting() { |
| final boolean isDisabled = |
| mSysProps.getBoolean(PROPERTY_DEBUG_GFX_GAME_DEFAULT_FRAME_RATE_DISABLED, |
| false); |
| ((TwoStatePreference) mPreference).setChecked(isDisabled); |
| mPreference.setSummary(mContext.getString( |
| R.string.disable_game_default_frame_rate_summary, |
| mGameDefaultFrameRateValue)); |
| } |
| @Override |
| public void updateState(Preference preference) { |
| super.updateState(preference); |
| updateGameDefaultPreferenceSetting(); |
| } |
| |
| @Override |
| public boolean isAvailable() { |
| return Flags.developmentGameDefaultFrameRate(); |
| } |
| |
| @Override |
| protected void onDeveloperOptionsSwitchDisabled() { |
| super.onDeveloperOptionsSwitchDisabled(); |
| final TwoStatePreference preference = (TwoStatePreference) mPreference; |
| if (preference.isChecked()) { |
| // When the developer option is disabled, we should set everything |
| // to off, that is, enabling game default frame rate. |
| try { |
| mGameManagerService.toggleGameDefaultFrameRate(true); |
| } catch (RemoteException e) { |
| // intentional no-op |
| } |
| } |
| preference.setChecked(false); |
| } |
| |
| } |