blob: 2a7e94487a57cacc748420028a10e2645b7a698a [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.settings.development;
import android.content.Context;
import android.provider.Settings;
import com.android.settings.core.PreferenceControllerMixin;
import com.android.settingslib.development.DeveloperOptionsPreferenceController;
import androidx.annotation.VisibleForTesting;
import androidx.preference.Preference;
import androidx.preference.SwitchPreference;
public class EnableGpuDebugLayersPreferenceController extends DeveloperOptionsPreferenceController
implements Preference.OnPreferenceChangeListener, PreferenceControllerMixin {
private static final String ENABLE_GPU_DEBUG_LAYERS_KEY = "enable_gpu_debug_layers";
@VisibleForTesting
static final int SETTING_VALUE_ON = 1;
@VisibleForTesting
static final int SETTING_VALUE_OFF = 0;
public EnableGpuDebugLayersPreferenceController(Context context) {
super(context);
}
@Override
public String getPreferenceKey() {
return ENABLE_GPU_DEBUG_LAYERS_KEY;
}
@Override
public boolean onPreferenceChange(Preference preference, Object newValue) {
final boolean isEnabled = (Boolean) newValue;
Settings.Global.putInt(mContext.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS,
isEnabled ? SETTING_VALUE_ON : SETTING_VALUE_OFF);
return true;
}
@Override
public void updateState(Preference preference) {
final int enableGpuDebugLayersMode = Settings.Global.getInt(mContext.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS, SETTING_VALUE_OFF);
((SwitchPreference) mPreference).setChecked(enableGpuDebugLayersMode != SETTING_VALUE_OFF);
}
@Override
protected void onDeveloperOptionsSwitchDisabled() {
super.onDeveloperOptionsSwitchDisabled();
Settings.Global.putInt(mContext.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS, SETTING_VALUE_OFF);
((SwitchPreference) mPreference).setChecked(false);
}
}