| package com.android.launcher3.allapps; |
| |
| import static com.android.launcher3.LauncherState.ALL_APPS_CONTENT; |
| import static com.android.launcher3.LauncherState.ALL_APPS_HEADER_EXTRA; |
| import static com.android.launcher3.LauncherState.APPS_VIEW_ITEM_MASK; |
| import static com.android.launcher3.LauncherState.OVERVIEW; |
| import static com.android.launcher3.LauncherState.VERTICAL_SWIPE_INDICATOR; |
| import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN; |
| import static com.android.launcher3.anim.Interpolators.LINEAR; |
| import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER; |
| import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE; |
| import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_HEADER_FADE; |
| import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_SCALE; |
| import static com.android.launcher3.states.StateAnimationConfig.ANIM_VERTICAL_PROGRESS; |
| import static com.android.launcher3.util.SystemUiController.UI_STATE_ALL_APPS; |
| |
| import android.animation.Animator; |
| import android.animation.AnimatorListenerAdapter; |
| import android.animation.ObjectAnimator; |
| import android.util.FloatProperty; |
| import android.view.animation.Interpolator; |
| |
| import com.android.launcher3.DeviceProfile; |
| import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener; |
| import com.android.launcher3.Launcher; |
| import com.android.launcher3.LauncherState; |
| import com.android.launcher3.LauncherStateManager.StateHandler; |
| import com.android.launcher3.R; |
| import com.android.launcher3.anim.AnimationSuccessListener; |
| import com.android.launcher3.anim.PendingAnimation; |
| import com.android.launcher3.anim.PropertySetter; |
| import com.android.launcher3.states.StateAnimationConfig; |
| import com.android.launcher3.util.Themes; |
| import com.android.launcher3.views.ScrimView; |
| |
| /** |
| * Handles AllApps view transition. |
| * 1) Slides all apps view using direct manipulation |
| * 2) When finger is released, animate to either top or bottom accordingly. |
| * <p/> |
| * Algorithm: |
| * If release velocity > THRES1, snap according to the direction of movement. |
| * If release velocity < THRES1, snap according to either top or bottom depending on whether it's |
| * closer to top or closer to the page indicator. |
| */ |
| public class AllAppsTransitionController implements StateHandler, OnDeviceProfileChangeListener { |
| |
| public static final FloatProperty<AllAppsTransitionController> ALL_APPS_PROGRESS = |
| new FloatProperty<AllAppsTransitionController>("allAppsProgress") { |
| |
| @Override |
| public Float get(AllAppsTransitionController controller) { |
| return controller.mProgress; |
| } |
| |
| @Override |
| public void setValue(AllAppsTransitionController controller, float progress) { |
| controller.setProgress(progress); |
| } |
| }; |
| |
| private static final int APPS_VIEW_ALPHA_CHANNEL_INDEX = 0; |
| |
| private AllAppsContainerView mAppsView; |
| private ScrimView mScrimView; |
| |
| private final Launcher mLauncher; |
| private final boolean mIsDarkTheme; |
| private boolean mIsVerticalLayout; |
| |
| // Animation in this class is controlled by a single variable {@link mProgress}. |
| // Visually, it represents top y coordinate of the all apps container if multiplied with |
| // {@link mShiftRange}. |
| |
| // When {@link mProgress} is 0, all apps container is pulled up. |
| // When {@link mProgress} is 1, all apps container is pulled down. |
| private float mShiftRange; // changes depending on the orientation |
| private float mProgress; // [0, 1], mShiftRange * mProgress = shiftCurrent |
| |
| private float mScrollRangeDelta = 0; |
| |
| public AllAppsTransitionController(Launcher l) { |
| mLauncher = l; |
| mShiftRange = mLauncher.getDeviceProfile().heightPx; |
| mProgress = 1f; |
| |
| mIsDarkTheme = Themes.getAttrBoolean(mLauncher, R.attr.isMainColorDark); |
| mIsVerticalLayout = mLauncher.getDeviceProfile().isVerticalBarLayout(); |
| mLauncher.addOnDeviceProfileChangeListener(this); |
| } |
| |
| public float getShiftRange() { |
| return mShiftRange; |
| } |
| |
| @Override |
| public void onDeviceProfileChanged(DeviceProfile dp) { |
| mIsVerticalLayout = dp.isVerticalBarLayout(); |
| setScrollRangeDelta(mScrollRangeDelta); |
| |
| if (mIsVerticalLayout) { |
| mAppsView.getAlphaProperty(APPS_VIEW_ALPHA_CHANNEL_INDEX).setValue(1); |
| mLauncher.getHotseat().setTranslationY(0); |
| mLauncher.getWorkspace().getPageIndicator().setTranslationY(0); |
| } |
| } |
| |
| /** |
| * Note this method should not be called outside this class. This is public because it is used |
| * in xml-based animations which also handle updating the appropriate UI. |
| * |
| * @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace |
| * |
| * @see #setState(LauncherState) |
| * @see #setStateWithAnimation(LauncherState, StateAnimationConfig, PendingAnimation) |
| */ |
| public void setProgress(float progress) { |
| mProgress = progress; |
| mScrimView.setProgress(progress); |
| float shiftCurrent = progress * mShiftRange; |
| |
| mAppsView.setTranslationY(shiftCurrent); |
| |
| // Use a light system UI (dark icons) if all apps is behind at least half of the |
| // status bar. |
| boolean forceChange = shiftCurrent - mScrimView.getDragHandleSize() |
| <= mLauncher.getDeviceProfile().getInsets().top / 2; |
| if (forceChange) { |
| mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, !mIsDarkTheme); |
| } else { |
| mLauncher.getSystemUiController().updateUiState(UI_STATE_ALL_APPS, 0); |
| } |
| } |
| |
| public float getProgress() { |
| return mProgress; |
| } |
| |
| /** |
| * Sets the vertical transition progress to {@param state} and updates all the dependent UI |
| * accordingly. |
| */ |
| @Override |
| public void setState(LauncherState state) { |
| setProgress(state.getVerticalProgress(mLauncher)); |
| setAlphas(state, new StateAnimationConfig(), NO_ANIM_PROPERTY_SETTER); |
| onProgressAnimationEnd(); |
| } |
| |
| /** |
| * Creates an animation which updates the vertical transition progress and updates all the |
| * dependent UI using various animation events |
| */ |
| @Override |
| public void setStateWithAnimation(LauncherState toState, |
| StateAnimationConfig config, PendingAnimation builder) { |
| float targetProgress = toState.getVerticalProgress(mLauncher); |
| if (Float.compare(mProgress, targetProgress) == 0) { |
| setAlphas(toState, config, builder); |
| // Fail fast |
| onProgressAnimationEnd(); |
| return; |
| } |
| |
| if (config.onlyPlayAtomicComponent()) { |
| // There is no atomic component for the all apps transition, so just return early. |
| return; |
| } |
| |
| Interpolator interpolator = config.userControlled ? LINEAR : toState == OVERVIEW |
| ? config.getInterpolator(ANIM_OVERVIEW_SCALE, FAST_OUT_SLOW_IN) |
| : FAST_OUT_SLOW_IN; |
| |
| Animator anim = createSpringAnimation(mProgress, targetProgress); |
| anim.setDuration(config.duration); |
| anim.setInterpolator(config.getInterpolator(ANIM_VERTICAL_PROGRESS, interpolator)); |
| anim.addListener(getProgressAnimatorListener()); |
| builder.add(anim); |
| |
| setAlphas(toState, config, builder); |
| } |
| |
| public Animator createSpringAnimation(float... progressValues) { |
| return ObjectAnimator.ofFloat(this, ALL_APPS_PROGRESS, progressValues); |
| } |
| |
| /** |
| * Updates the property for the provided state |
| */ |
| public void setAlphas(LauncherState state, StateAnimationConfig config, PropertySetter setter) { |
| int visibleElements = state.getVisibleElements(mLauncher); |
| boolean hasHeaderExtra = (visibleElements & ALL_APPS_HEADER_EXTRA) != 0; |
| boolean hasAllAppsContent = (visibleElements & ALL_APPS_CONTENT) != 0; |
| |
| boolean hasAnyVisibleItem = (visibleElements & APPS_VIEW_ITEM_MASK) != 0; |
| |
| Interpolator allAppsFade = config.getInterpolator(ANIM_ALL_APPS_FADE, LINEAR); |
| Interpolator headerFade = config.getInterpolator(ANIM_ALL_APPS_HEADER_FADE, allAppsFade); |
| setter.setViewAlpha(mAppsView.getContentView(), hasAllAppsContent ? 1 : 0, allAppsFade); |
| setter.setViewAlpha(mAppsView.getScrollBar(), hasAllAppsContent ? 1 : 0, allAppsFade); |
| mAppsView.getFloatingHeaderView().setContentVisibility(hasHeaderExtra, hasAllAppsContent, |
| setter, headerFade, allAppsFade); |
| mAppsView.getSearchUiManager().setContentVisibility(visibleElements, setter, allAppsFade); |
| |
| setter.setInt(mScrimView, ScrimView.DRAG_HANDLE_ALPHA, |
| (visibleElements & VERTICAL_SWIPE_INDICATOR) != 0 ? 255 : 0, allAppsFade); |
| |
| setter.setViewAlpha(mAppsView, hasAnyVisibleItem ? 1 : 0, allAppsFade); |
| } |
| |
| public AnimatorListenerAdapter getProgressAnimatorListener() { |
| return AnimationSuccessListener.forRunnable(this::onProgressAnimationEnd); |
| } |
| |
| public void setupViews(AllAppsContainerView appsView) { |
| mAppsView = appsView; |
| mScrimView = mLauncher.findViewById(R.id.scrim_view); |
| } |
| |
| /** |
| * Updates the total scroll range but does not update the UI. |
| */ |
| void setScrollRangeDelta(float delta) { |
| mScrollRangeDelta = delta; |
| mShiftRange = mLauncher.getDeviceProfile().heightPx - mScrollRangeDelta; |
| |
| if (mScrimView != null) { |
| mScrimView.reInitUi(); |
| } |
| } |
| |
| /** |
| * Set the final view states based on the progress. |
| * TODO: This logic should go in {@link LauncherState} |
| */ |
| private void onProgressAnimationEnd() { |
| if (Float.compare(mProgress, 1f) == 0) { |
| mAppsView.reset(false /* animate */); |
| } |
| } |
| } |