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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.popup;
import static java.lang.Math.atan;
import static java.lang.Math.cos;
import static java.lang.Math.sin;
import static java.lang.Math.toDegrees;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Matrix;
import android.graphics.Outline;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.drawable.Drawable;
/**
* A drawable for a very specific purpose. Used for the caret arrow on a rounded rectangle popup
* bubble.
* Draws a triangle with one rounded tip, the opposite edge is clipped by the body of the popup
* so there is no overlap when drawing them together.
*/
public class RoundedArrowDrawable extends Drawable {
private final Path mPath;
private final Paint mPaint;
/**
* Default constructor.
*
* @param width of the arrow.
* @param height of the arrow.
* @param radius of the tip of the arrow.
* @param popupRadius of the rect to clip this by.
* @param popupWidth of the rect to clip this by.
* @param popupHeight of the rect to clip this by.
* @param arrowOffsetX from the edge of the popup to the arrow.
* @param arrowOffsetY how much the arrow will overlap the popup.
* @param isPointingUp or not.
* @param leftAligned or false for right aligned.
* @param color to draw the triangle.
*/
public RoundedArrowDrawable(float width, float height, float radius, float popupRadius,
float popupWidth, float popupHeight,
float arrowOffsetX, float arrowOffsetY, boolean isPointingUp, boolean leftAligned,
int color) {
mPath = new Path();
mPaint = new Paint();
mPaint.setColor(color);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setAntiAlias(true);
// Make the drawable with the triangle pointing down and positioned on the left..
addDownPointingRoundedTriangleToPath(width, height, radius, mPath);
clipPopupBodyFromPath(popupRadius, popupWidth, popupHeight, arrowOffsetX, arrowOffsetY,
mPath);
// ... then flip it horizontal or vertical based on where it will be used.
Matrix pathTransform = new Matrix();
pathTransform.setScale(
leftAligned ? 1 : -1, isPointingUp ? -1 : 1, width * 0.5f, height * 0.5f);
mPath.transform(pathTransform);
}
/**
* Constructor for an arrow that points to the left or right.
*
* @param width of the arrow.
* @param height of the arrow.
* @param radius of the tip of the arrow.
* @param isPointingLeft or not.
* @param color to draw the triangle.
*/
public RoundedArrowDrawable(float width, float height, float radius, boolean isPointingLeft,
int color) {
mPath = new Path();
mPaint = new Paint();
mPaint.setColor(color);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setAntiAlias(true);
// Make the drawable with the triangle pointing down...
addDownPointingRoundedTriangleToPath(width, height, radius, mPath);
// ... then rotate it to the side it needs to point.
Matrix pathTransform = new Matrix();
pathTransform.setRotate(isPointingLeft ? 90 : -90, width * 0.5f, height * 0.5f);
mPath.transform(pathTransform);
}
@Override
public void draw(Canvas canvas) {
canvas.drawPath(mPath, mPaint);
}
@Override
public void getOutline(Outline outline) {
outline.setPath(mPath);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int i) {
mPaint.setAlpha(i);
}
@Override
public void setColorFilter(ColorFilter colorFilter) {
mPaint.setColorFilter(colorFilter);
}
private static void addDownPointingRoundedTriangleToPath(float width, float height,
float radius, Path path) {
// Calculated for the arrow pointing down, will be flipped later if needed.
// Theta is half of the angle inside the triangle tip
float tanTheta = width / (2.0f * height);
float theta = (float) atan(tanTheta);
// Some trigonometry to find the center of the circle for the rounded tip
float roundedPointCenterY = (float) (height - (radius / sin(theta)));
// p is the distance along the triangle side to the intersection with the point circle
float p = radius / tanTheta;
float lineRoundPointIntersectFromCenter = (float) (p * sin(theta));
float lineRoundPointIntersectFromTop = (float) (height - (p * cos(theta)));
float centerX = width / 2.0f;
float thetaDeg = (float) toDegrees(theta);
path.reset();
path.moveTo(0, 0);
// Draw the top
path.lineTo(width, 0);
// Draw the right side up to the circle intersection
path.lineTo(
centerX + lineRoundPointIntersectFromCenter,
lineRoundPointIntersectFromTop);
// Draw the rounded point
path.arcTo(
centerX - radius,
roundedPointCenterY - radius,
centerX + radius,
roundedPointCenterY + radius,
thetaDeg,
180 - (2 * thetaDeg),
false);
// Draw the left edge to close
path.lineTo(0, 0);
path.close();
}
private static void clipPopupBodyFromPath(float popupRadius, float popupWidth,
float popupHeight, float arrowOffsetX, float arrowOffsetY, Path path) {
// Make a path that is used to clip the triangle, this represents the body of the popup
Path clipPiece = new Path();
clipPiece.addRoundRect(
0, 0, popupWidth, popupHeight,
popupRadius, popupRadius, Path.Direction.CW);
// clipping is performed as if the arrow is pointing down and positioned on the left, the
// resulting path will be flipped as needed later.
// The extra 0.5 in the vertical offset is to close the gap between this anti-aliased object
// and the anti-aliased body of the popup.
clipPiece.offset(-arrowOffsetX, -popupHeight + arrowOffsetY - 0.5f);
path.op(clipPiece, Path.Op.DIFFERENCE);
}
}