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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.touch;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.ShapeDrawable;
import android.util.FloatProperty;
import android.util.Pair;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.accessibility.AccessibilityEvent;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.util.SplitConfigurationOptions;
import com.android.launcher3.util.SplitConfigurationOptions.SplitBounds;
import com.android.launcher3.util.SplitConfigurationOptions.SplitPositionOption;
import com.android.launcher3.util.SplitConfigurationOptions.StagePosition;
import java.util.List;
/**
* Abstraction layer to separate horizontal and vertical specific implementations
* for {@link com.android.launcher3.PagedView}. Majority of these implementations are (should be) as
* simple as choosing the correct X and Y analogous methods.
*/
public interface PagedOrientationHandler {
PagedOrientationHandler PORTRAIT = new PortraitPagedViewHandler();
PagedOrientationHandler LANDSCAPE = new LandscapePagedViewHandler();
PagedOrientationHandler SEASCAPE = new SeascapePagedViewHandler();
interface Int2DAction<T> {
void call(T target, int x, int y);
}
interface Float2DAction<T> {
void call(T target, float x, float y);
}
Int2DAction<View> VIEW_SCROLL_BY = View::scrollBy;
Int2DAction<View> VIEW_SCROLL_TO = View::scrollTo;
Float2DAction<Canvas> CANVAS_TRANSLATE = Canvas::translate;
Float2DAction<Matrix> MATRIX_POST_TRANSLATE = Matrix::postTranslate;
<T> void setPrimary(T target, Int2DAction<T> action, int param);
<T> void setPrimary(T target, Float2DAction<T> action, float param);
<T> void setSecondary(T target, Float2DAction<T> action, float param);
<T> void set(T target, Int2DAction<T> action, int primaryParam, int secondaryParam);
float getPrimaryDirection(MotionEvent event, int pointerIndex);
float getPrimaryVelocity(VelocityTracker velocityTracker, int pointerId);
int getMeasuredSize(View view);
int getPrimarySize(View view);
float getPrimarySize(RectF rect);
float getStart(RectF rect);
float getEnd(RectF rect);
int getClearAllSidePadding(View view, boolean isRtl);
int getSecondaryDimension(View view);
FloatProperty<View> getPrimaryViewTranslate();
FloatProperty<View> getSecondaryViewTranslate();
int getPrimaryScroll(View view);
float getPrimaryScale(View view);
int getChildStart(View view);
int getCenterForPage(View view, Rect insets);
int getScrollOffsetStart(View view, Rect insets);
int getScrollOffsetEnd(View view, Rect insets);
int getSecondaryTranslationDirectionFactor();
int getSplitTranslationDirectionFactor(@StagePosition int stagePosition,
DeviceProfile deviceProfile);
ChildBounds getChildBounds(View child, int childStart, int pageCenter, boolean layoutChild);
void setMaxScroll(AccessibilityEvent event, int maxScroll);
boolean getRecentsRtlSetting(Resources resources);
float getDegreesRotated();
int getRotation();
void setPrimaryScale(View view, float scale);
void setSecondaryScale(View view, float scale);
<T> T getPrimaryValue(T x, T y);
<T> T getSecondaryValue(T x, T y);
int getPrimaryValue(int x, int y);
int getSecondaryValue(int x, int y);
float getPrimaryValue(float x, float y);
float getSecondaryValue(float x, float y);
boolean isLayoutNaturalToLauncher();
Pair<FloatProperty, FloatProperty> getSplitSelectTaskOffset(FloatProperty primary,
FloatProperty secondary, DeviceProfile deviceProfile);
int getDistanceToBottomOfRect(DeviceProfile dp, Rect rect);
List<SplitPositionOption> getSplitPositionOptions(DeviceProfile dp);
/**
* @param placeholderHeight height of placeholder view in portrait, width in landscape
*/
void getInitialSplitPlaceholderBounds(int placeholderHeight, int placeholderInset,
DeviceProfile dp, @StagePosition int stagePosition, Rect out);
/**
* Centers an icon in the split staging area, accounting for insets.
* @param out The icon that needs to be centered.
* @param onScreenRectCenterX The x-center of the on-screen staging area (most of the Rect is
* offscreen).
* @param onScreenRectCenterY The y-center of the on-screen staging area (most of the Rect is
* offscreen).
* @param fullscreenScaleX A x-scaling factor used to convert coordinates back into pixels.
* @param fullscreenScaleY A y-scaling factor used to convert coordinates back into pixels.
* @param drawableWidth The icon's drawable (final) width.
* @param drawableHeight The icon's drawable (final) height.
* @param dp The device profile, used to report rotation and hardware insets.
* @param stagePosition 0 if the staging area is pinned to top/left, 1 for bottom/right.
*/
void updateSplitIconParams(View out, float onScreenRectCenterX,
float onScreenRectCenterY, float fullscreenScaleX, float fullscreenScaleY,
int drawableWidth, int drawableHeight, DeviceProfile dp,
@StagePosition int stagePosition);
/**
* Sets positioning and rotation for a SplitInstructionsView.
* @param out The SplitInstructionsView that needs to be positioned.
* @param dp The device profile, used to report rotation and device type.
* @param splitInstructionsHeight The SplitInstructionView's height.
* @param splitInstructionsWidth The SplitInstructionView's width.
*/
void setSplitInstructionsParams(View out, DeviceProfile dp, int splitInstructionsHeight,
int splitInstructionsWidth);
/**
* @param splitDividerSize height of split screen drag handle in portrait, width in landscape
* @param stagePosition the split position option (top/left, bottom/right) of the first
* task selected for entering split
* @param out1 the bounds for where the first selected app will be
* @param out2 the bounds for where the second selected app will be, complimentary to
* {@param out1} based on {@param initialSplitOption}
*/
void getFinalSplitPlaceholderBounds(int splitDividerSize, DeviceProfile dp,
@StagePosition int stagePosition, Rect out1, Rect out2);
int getDefaultSplitPosition(DeviceProfile deviceProfile);
/**
* @param outRect This is expected to be the rect that has the dimensions for a non-split,
* fullscreen task in overview. This will directly be modified.
* @param desiredStagePosition Which stage position (topLeft/rightBottom) we want to resize
* outRect for
*/
void setSplitTaskSwipeRect(DeviceProfile dp, Rect outRect, SplitBounds splitInfo,
@SplitConfigurationOptions.StagePosition int desiredStagePosition);
void measureGroupedTaskViewThumbnailBounds(View primarySnapshot, View secondarySnapshot,
int parentWidth, int parentHeight,
SplitBounds splitBoundsConfig, DeviceProfile dp, boolean isRtl);
// Overview TaskMenuView methods
void setTaskIconParams(FrameLayout.LayoutParams iconParams,
int taskIconMargin, int taskIconHeight, int thumbnailTopMargin, boolean isRtl);
void setIconAppChipMenuParams(View iconAppChipMenuView, FrameLayout.LayoutParams iconMenuParams,
int iconMenuMargin, int thumbnailTopMargin);
void setSplitIconParams(View primaryIconView, View secondaryIconView,
int taskIconHeight, int primarySnapshotWidth, int primarySnapshotHeight,
int groupedTaskViewHeight, int groupedTaskViewWidth, boolean isRtl,
DeviceProfile deviceProfile, SplitBounds splitConfig);
/*
* The following two methods try to center the TaskMenuView in landscape by finding the center
* of the thumbnail view and then subtracting half of the taskMenu width. In this case, the
* taskMenu width is the same size as the thumbnail width (what got set below in
* getTaskMenuWidth()), so we directly use that in the calculations.
*/
float getTaskMenuX(float x, View thumbnailView, DeviceProfile deviceProfile,
float taskInsetMargin, View taskViewIcon);
float getTaskMenuY(float y, View thumbnailView, int stagePosition,
View taskMenuView, float taskInsetMargin, View taskViewIcon);
int getTaskMenuWidth(View thumbnailView, DeviceProfile deviceProfile,
@StagePosition int stagePosition);
/**
* Sets linear layout orientation for {@link com.android.launcher3.popup.SystemShortcut} items
* inside task menu view.
*/
void setTaskOptionsMenuLayoutOrientation(DeviceProfile deviceProfile,
LinearLayout taskMenuLayout, int dividerSpacing,
ShapeDrawable dividerDrawable);
/**
* Sets layout param attributes for {@link com.android.launcher3.popup.SystemShortcut} child
* views inside task menu view.
*/
void setLayoutParamsForTaskMenuOptionItem(LinearLayout.LayoutParams lp,
LinearLayout viewGroup, DeviceProfile deviceProfile);
/**
* Calculates the position where a Digital Wellbeing Banner should be placed on its parent
* TaskView.
* @return A Pair of Floats representing the proper x and y translations.
*/
Pair<Float, Float> getDwbLayoutTranslations(int taskViewWidth,
int taskViewHeight, SplitBounds splitBounds, DeviceProfile deviceProfile,
View[] thumbnailViews, int desiredTaskId, View banner);
// The following are only used by TaskViewTouchHandler.
/** @return Either VERTICAL or HORIZONTAL. */
SingleAxisSwipeDetector.Direction getUpDownSwipeDirection();
/** @return Given {@link #getUpDownSwipeDirection()}, whether POSITIVE or NEGATIVE is up. */
int getUpDirection(boolean isRtl);
/** @return Whether the displacement is going towards the top of the screen. */
boolean isGoingUp(float displacement, boolean isRtl);
/** @return Either 1 or -1, a factor to multiply by so the animation goes the correct way. */
int getTaskDragDisplacementFactor(boolean isRtl);
/**
* Maps the velocity from the coordinate plane of the foreground app to that
* of Launcher's (which now will always be portrait)
*/
void adjustFloatingIconStartVelocity(PointF velocity);
/**
* Ensures that outStartRect left bound is within the DeviceProfile's visual boundaries
* @param outStartRect The start rect that will directly be modified
*/
void fixBoundsForHomeAnimStartRect(RectF outStartRect, DeviceProfile deviceProfile);
/**
* Determine the target translation for animating the FloatingTaskView out. This value could
* either be an x-coordinate or a y-coordinate, depending on which way the FloatingTaskView was
* docked.
*
* @param floatingTask The FloatingTaskView.
* @param onScreenRect The current on-screen dimensions of the FloatingTaskView.
* @param stagePosition STAGE_POSITION_TOP_OR_LEFT or STAGE_POSITION_BOTTOM_OR_RIGHT.
* @param dp The device profile.
* @return A float. When an animation translates the FloatingTaskView to this position, it will
* appear to tuck away off the edge of the screen.
*/
float getFloatingTaskOffscreenTranslationTarget(View floatingTask, RectF onScreenRect,
@StagePosition int stagePosition, DeviceProfile dp);
/**
* Sets the translation of a FloatingTaskView along its "slide-in/slide-out" axis (could be
* either x or y), depending on how the view is oriented.
*
* @param floatingTask The FloatingTaskView to be translated.
* @param translation The target translation value.
* @param dp The current device profile.
*/
void setFloatingTaskPrimaryTranslation(View floatingTask, float translation, DeviceProfile dp);
/**
* Gets the translation of a FloatingTaskView along its "slide-in/slide-out" axis (could be
* either x or y), depending on how the view is oriented.
*
* @param floatingTask The FloatingTaskView in question.
* @param dp The current device profile.
* @return The current translation value.
*/
Float getFloatingTaskPrimaryTranslation(View floatingTask, DeviceProfile dp);
class ChildBounds {
public final int primaryDimension;
public final int secondaryDimension;
public final int childPrimaryEnd;
public final int childSecondaryEnd;
ChildBounds(int primaryDimension, int secondaryDimension, int childPrimaryEnd,
int childSecondaryEnd) {
this.primaryDimension = primaryDimension;
this.secondaryDimension = secondaryDimension;
this.childPrimaryEnd = childPrimaryEnd;
this.childSecondaryEnd = childSecondaryEnd;
}
}
}