| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package com.android.launcher3.anim; |
| |
| import static com.android.launcher3.anim.Interpolators.LINEAR; |
| |
| import android.animation.Animator; |
| import android.animation.ValueAnimator; |
| import android.content.Context; |
| import android.util.FloatProperty; |
| |
| import androidx.annotation.FloatRange; |
| import androidx.dynamicanimation.animation.SpringForce; |
| |
| import com.android.launcher3.util.DisplayController; |
| |
| /** |
| * Utility class to build an object animator which follows the same path as a spring animation for |
| * an underdamped spring. |
| */ |
| public class SpringAnimationBuilder { |
| |
| private final Context mContext; |
| |
| private float mStartValue; |
| private float mEndValue; |
| private float mVelocity = 0; |
| |
| private float mStiffness = SpringForce.STIFFNESS_MEDIUM; |
| private float mDampingRatio = SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY; |
| private float mMinVisibleChange = 1; |
| |
| // Multiplier to the min visible change value for value threshold |
| private static final float THRESHOLD_MULTIPLIER = 0.65f; |
| |
| /** |
| * The spring equation is given as |
| * x = e^(-beta*t/2) * (a cos(gamma * t) + b sin(gamma * t) |
| * v = e^(-beta*t/2) * ((2 * a * gamma + beta * b) * sin(gamma * t) |
| * + (a * beta - 2 * b * gamma) * cos(gamma * t)) / 2 |
| * |
| * a = x(0) |
| * b = beta * x(0) / (2 * gamma) + v(0) / gamma |
| */ |
| private double beta; |
| private double gamma; |
| |
| private double a, b; |
| private double va, vb; |
| |
| // Threshold for velocity and value to determine when it's reasonable to assume that the spring |
| // is approximately at rest. |
| private double mValueThreshold; |
| private double mVelocityThreshold; |
| |
| private float mDuration = 0; |
| |
| public SpringAnimationBuilder(Context context) { |
| mContext = context; |
| } |
| |
| public SpringAnimationBuilder setEndValue(float value) { |
| mEndValue = value; |
| return this; |
| } |
| |
| public SpringAnimationBuilder setStartValue(float value) { |
| mStartValue = value; |
| return this; |
| } |
| |
| public SpringAnimationBuilder setValues(float... values) { |
| if (values.length > 1) { |
| mStartValue = values[0]; |
| mEndValue = values[values.length - 1]; |
| } else { |
| mEndValue = values[0]; |
| } |
| return this; |
| } |
| |
| public SpringAnimationBuilder setStiffness( |
| @FloatRange(from = 0.0, fromInclusive = false) float stiffness) { |
| if (stiffness <= 0) { |
| throw new IllegalArgumentException("Spring stiffness constant must be positive."); |
| } |
| mStiffness = stiffness; |
| return this; |
| } |
| |
| public SpringAnimationBuilder setDampingRatio( |
| @FloatRange(from = 0.0, to = 1.0, fromInclusive = false, toInclusive = false) |
| float dampingRatio) { |
| if (dampingRatio <= 0 || dampingRatio >= 1) { |
| throw new IllegalArgumentException("Damping ratio must be between 0 and 1"); |
| } |
| mDampingRatio = dampingRatio; |
| return this; |
| } |
| |
| public SpringAnimationBuilder setMinimumVisibleChange( |
| @FloatRange(from = 0.0, fromInclusive = false) float minimumVisibleChange) { |
| if (minimumVisibleChange <= 0) { |
| throw new IllegalArgumentException("Minimum visible change must be positive."); |
| } |
| mMinVisibleChange = minimumVisibleChange; |
| return this; |
| } |
| |
| public SpringAnimationBuilder setStartVelocity(float startVelocity) { |
| mVelocity = startVelocity; |
| return this; |
| } |
| |
| public float getInterpolatedValue(float fraction) { |
| return getValue(mDuration * fraction); |
| } |
| |
| private float getValue(float time) { |
| return (float) (exponentialComponent(time) * cosSinX(time)) + mEndValue; |
| } |
| |
| public SpringAnimationBuilder computeParams() { |
| int singleFrameMs = DisplayController.getSingleFrameMs(mContext); |
| double naturalFreq = Math.sqrt(mStiffness); |
| double dampedFreq = naturalFreq * Math.sqrt(1 - mDampingRatio * mDampingRatio); |
| |
| // All the calculations assume the stable position to be 0, shift the values accordingly. |
| beta = 2 * mDampingRatio * naturalFreq; |
| gamma = dampedFreq; |
| a = mStartValue - mEndValue; |
| b = beta * a / (2 * gamma) + mVelocity / gamma; |
| |
| va = a * beta / 2 - b * gamma; |
| vb = a * gamma + beta * b / 2; |
| |
| mValueThreshold = mMinVisibleChange * THRESHOLD_MULTIPLIER; |
| |
| // This multiplier is used to calculate the velocity threshold given a certain value |
| // threshold. The idea is that if it takes >= 1 frame to move the value threshold amount, |
| // then the velocity is a reasonable threshold. |
| mVelocityThreshold = mValueThreshold * 1000.0 / singleFrameMs; |
| |
| // Find the duration (in seconds) for the spring to reach equilibrium. |
| // equilibrium is reached when x = 0 |
| double duration = Math.atan2(-a, b) / gamma; |
| |
| // Keep moving ahead until the velocity reaches equilibrium. |
| double piByG = Math.PI / gamma; |
| while (duration < 0 || Math.abs(exponentialComponent(duration) * cosSinV(duration)) |
| >= mVelocityThreshold) { |
| duration += piByG; |
| } |
| |
| // Find the shortest time |
| double edgeTime = Math.max(0, duration - piByG / 2); |
| double minDiff = singleFrameMs / 2000.0; // Half frame time in seconds |
| |
| do { |
| if ((duration - edgeTime) < minDiff) { |
| break; |
| } |
| double mid = (edgeTime + duration) / 2; |
| if (isAtEquilibrium(mid)) { |
| duration = mid; |
| } else { |
| edgeTime = mid; |
| } |
| } while (true); |
| |
| mDuration = (float) duration; |
| return this; |
| } |
| |
| public long getDuration() { |
| return (long) (1000.0 * mDuration); |
| } |
| |
| public <T> ValueAnimator build(T target, FloatProperty<T> property) { |
| computeParams(); |
| |
| ValueAnimator animator = ValueAnimator.ofFloat(0, mDuration); |
| animator.setDuration(getDuration()).setInterpolator(LINEAR); |
| animator.addUpdateListener(anim -> |
| property.set(target, getInterpolatedValue(anim.getAnimatedFraction()))); |
| animator.addListener(new AnimationSuccessListener() { |
| @Override |
| public void onAnimationSuccess(Animator animation) { |
| property.set(target, mEndValue); |
| } |
| }); |
| return animator; |
| } |
| |
| private boolean isAtEquilibrium(double t) { |
| double ec = exponentialComponent(t); |
| |
| if (Math.abs(ec * cosSinX(t)) >= mValueThreshold) { |
| return false; |
| } |
| return Math.abs(ec * cosSinV(t)) < mVelocityThreshold; |
| } |
| |
| private double exponentialComponent(double t) { |
| return Math.pow(Math.E, - beta * t / 2); |
| } |
| |
| private double cosSinX(double t) { |
| return cosSin(t, a, b); |
| } |
| |
| private double cosSinV(double t) { |
| return cosSin(t, va, vb); |
| } |
| |
| private double cosSin(double t, double cosFactor, double sinFactor) { |
| double angle = t * gamma; |
| return cosFactor * Math.cos(angle) + sinFactor * Math.sin(angle); |
| } |
| } |