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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.dragndrop;
import static com.android.launcher3.util.Executors.MAIN_EXECUTOR;
import android.annotation.TargetApi;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.graphics.Picture;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.drawable.AdaptiveIconDrawable;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.Log;
import androidx.annotation.Nullable;
import androidx.annotation.UiThread;
import com.android.launcher3.folder.FolderIcon;
import com.android.launcher3.folder.PreviewBackground;
import com.android.launcher3.icons.BitmapRenderer;
import com.android.launcher3.util.Preconditions;
import com.android.launcher3.views.ActivityContext;
/**
* {@link AdaptiveIconDrawable} representation of a {@link FolderIcon}
*/
@TargetApi(Build.VERSION_CODES.O)
public class FolderAdaptiveIcon extends AdaptiveIconDrawable {
private static final String TAG = "FolderAdaptiveIcon";
private final Drawable mBadge;
private final Path mMask;
private final ConstantState mConstantState;
private static final Rect sTmpRect = new Rect();
private FolderAdaptiveIcon(Drawable bg, Drawable fg, Drawable badge, Path mask) {
super(bg, fg);
mBadge = badge;
mMask = mask;
mConstantState = new MyConstantState(bg.getConstantState(), fg.getConstantState(),
badge.getConstantState(), mask);
}
@Override
public Path getIconMask() {
return mMask;
}
public Drawable getBadge() {
return mBadge;
}
public static @Nullable FolderAdaptiveIcon createFolderAdaptiveIcon(
ActivityContext activity, int folderId, Point size) {
Preconditions.assertNonUiThread();
// assume square
if (size.x != size.y) {
return null;
}
int requestedSize = size.x;
// Only use the size actually needed for drawing the folder icon
int drawingSize = activity.getDeviceProfile().folderIconSizePx;
int foregroundSize = Math.max(requestedSize, drawingSize);
float shift = foregroundSize - requestedSize;
Picture background = new Picture();
Picture foreground = new Picture();
Picture badge = new Picture();
Canvas bgCanvas = background.beginRecording(requestedSize, requestedSize);
Canvas badgeCanvas = badge.beginRecording(requestedSize, requestedSize);
Canvas fgCanvas = foreground.beginRecording(foregroundSize, foregroundSize);
fgCanvas.translate(shift, shift);
// Do not clip the folder drawing since the icon previews extend outside the background.
Path mask = new Path();
mask.addRect(-shift, -shift, requestedSize + shift, requestedSize + shift,
Direction.CCW);
// Initialize the actual draw commands on the UI thread to avoid race conditions with
// FolderIcon draw pass
try {
MAIN_EXECUTOR.submit(() -> {
FolderIcon icon = activity.findFolderIcon(folderId);
if (icon == null) {
throw new IllegalArgumentException("Folder not found with id: " + folderId);
}
initLayersOnUiThread(icon, requestedSize, bgCanvas, fgCanvas, badgeCanvas);
}).get();
} catch (Exception e) {
Log.e(TAG, "Unable to create folder icon", e);
return null;
} finally {
background.endRecording();
foreground.endRecording();
badge.endRecording();
}
// Only convert foreground to a bitmap as it can contain multiple draw commands. Other
// layers either draw a nothing or a single draw call.
Bitmap fgBitmap = Bitmap.createBitmap(foreground);
Paint foregroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
// Do not use PictureDrawable as it moves the picture to the canvas bounds, whereas we want
// to draw it at (0,0)
return new FolderAdaptiveIcon(
new BitmapRendererDrawable(c -> c.drawPicture(background)),
new BitmapRendererDrawable(
c -> c.drawBitmap(fgBitmap, -shift, -shift, foregroundPaint)),
new BitmapRendererDrawable(c -> c.drawPicture(badge)),
mask);
}
@UiThread
private static void initLayersOnUiThread(FolderIcon icon, int size,
Canvas backgroundCanvas, Canvas foregroundCanvas, Canvas badgeCanvas) {
icon.getPreviewBounds(sTmpRect);
final int previewSize = sTmpRect.width();
PreviewBackground bg = icon.getFolderBackground();
final int margin = (size - previewSize) / 2;
final float previewShiftX = -sTmpRect.left + margin;
final float previewShiftY = -sTmpRect.top + margin;
// Initialize badge, which consists of the outline stroke, shadow and dot; these
// must be rendered above the foreground
badgeCanvas.save();
badgeCanvas.translate(previewShiftX, previewShiftY);
icon.drawDot(badgeCanvas);
badgeCanvas.restore();
// Draw foreground
foregroundCanvas.save();
foregroundCanvas.translate(previewShiftX, previewShiftY);
icon.getPreviewItemManager().draw(foregroundCanvas);
foregroundCanvas.restore();
// Draw background
Paint backgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
backgroundPaint.setColor(bg.getBgColor());
bg.drawShadow(backgroundCanvas);
backgroundCanvas.drawCircle(size / 2f, size / 2f, bg.getRadius(), backgroundPaint);
bg.drawBackgroundStroke(backgroundCanvas);
}
@Override
public ConstantState getConstantState() {
return mConstantState;
}
private static class MyConstantState extends ConstantState {
private final ConstantState mBg;
private final ConstantState mFg;
private final ConstantState mBadge;
private final Path mMask;
MyConstantState(ConstantState bg, ConstantState fg, ConstantState badge, Path mask) {
mBg = bg;
mFg = fg;
mBadge = badge;
mMask = mask;
}
@Override
public Drawable newDrawable() {
return new FolderAdaptiveIcon(mBg.newDrawable(), mFg.newDrawable(),
mBadge.newDrawable(), mMask);
}
@Override
public int getChangingConfigurations() {
return mBg.getChangingConfigurations() & mFg.getChangingConfigurations()
& mBadge.getChangingConfigurations();
}
}
private static class BitmapRendererDrawable extends Drawable {
private final BitmapRenderer mRenderer;
BitmapRendererDrawable(BitmapRenderer renderer) {
mRenderer = renderer;
}
@Override
public void draw(Canvas canvas) {
mRenderer.draw(canvas);
}
@Override
public void setAlpha(int i) { }
@Override
public void setColorFilter(ColorFilter colorFilter) { }
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public ConstantState getConstantState() {
return new MyConstantState(mRenderer);
}
private static class MyConstantState extends ConstantState {
private final BitmapRenderer mRenderer;
MyConstantState(BitmapRenderer renderer) {
mRenderer = renderer;
}
@Override
public Drawable newDrawable() {
return new BitmapRendererDrawable(mRenderer);
}
@Override
public int getChangingConfigurations() {
return 0;
}
}
}
}