| package com.android.launcher3.util; |
| |
| import static com.android.launcher3.LauncherState.NORMAL; |
| |
| import android.animation.TimeInterpolator; |
| import android.animation.ValueAnimator; |
| import android.animation.ValueAnimator.AnimatorUpdateListener; |
| import android.graphics.PointF; |
| import android.graphics.Rect; |
| import android.view.animation.AnimationUtils; |
| import android.view.animation.DecelerateInterpolator; |
| |
| import com.android.launcher3.ButtonDropTarget; |
| import com.android.launcher3.DropTarget.DragObject; |
| import com.android.launcher3.Launcher; |
| import com.android.launcher3.dragndrop.DragLayer; |
| import com.android.launcher3.dragndrop.DragView; |
| |
| public class FlingAnimation implements AnimatorUpdateListener, Runnable { |
| |
| /** |
| * Maximum acceleration in one dimension (pixels per milliseconds) |
| */ |
| private static final float MAX_ACCELERATION = 0.5f; |
| private static final int DRAG_END_DELAY = 300; |
| |
| private final ButtonDropTarget mDropTarget; |
| private final Launcher mLauncher; |
| |
| protected final DragObject mDragObject; |
| protected final DragLayer mDragLayer; |
| protected final TimeInterpolator mAlphaInterpolator = new DecelerateInterpolator(0.75f); |
| protected final float mUX, mUY; |
| |
| protected Rect mIconRect; |
| protected Rect mFrom; |
| protected int mDuration; |
| protected float mAnimationTimeFraction; |
| |
| protected float mAX, mAY; |
| |
| public FlingAnimation(DragObject d, PointF vel, ButtonDropTarget dropTarget, Launcher launcher) { |
| mDropTarget = dropTarget; |
| mLauncher = launcher; |
| mDragObject = d; |
| mUX = vel.x / 1000; |
| mUY = vel.y / 1000; |
| mDragLayer = mLauncher.getDragLayer(); |
| } |
| |
| @Override |
| public void run() { |
| mIconRect = mDropTarget.getIconRect(mDragObject); |
| |
| // Initiate from |
| mFrom = new Rect(); |
| mDragLayer.getViewRectRelativeToSelf(mDragObject.dragView, mFrom); |
| float scale = mDragObject.dragView.getScaleX(); |
| float xOffset = ((scale - 1f) * mDragObject.dragView.getMeasuredWidth()) / 2f; |
| float yOffset = ((scale - 1f) * mDragObject.dragView.getMeasuredHeight()) / 2f; |
| mFrom.left += xOffset; |
| mFrom.right -= xOffset; |
| mFrom.top += yOffset; |
| mFrom.bottom -= yOffset; |
| mDuration = Math.abs(mUY) > Math.abs(mUX) ? initFlingUpDuration() : initFlingLeftDuration(); |
| |
| mAnimationTimeFraction = ((float) mDuration) / (mDuration + DRAG_END_DELAY); |
| |
| // Don't highlight the icon as it's animating |
| mDragObject.dragView.setColor(0); |
| |
| final int duration = mDuration + DRAG_END_DELAY; |
| final long startTime = AnimationUtils.currentAnimationTimeMillis(); |
| |
| // NOTE: Because it takes time for the first frame of animation to actually be |
| // called and we expect the animation to be a continuation of the fling, we have |
| // to account for the time that has elapsed since the fling finished. And since |
| // we don't have a startDelay, we will always get call to update when we call |
| // start() (which we want to ignore). |
| final TimeInterpolator tInterpolator = new TimeInterpolator() { |
| private int mCount = -1; |
| private float mOffset = 0f; |
| |
| @Override |
| public float getInterpolation(float t) { |
| if (mCount < 0) { |
| mCount++; |
| } else if (mCount == 0) { |
| mOffset = Math.min(0.5f, (float) (AnimationUtils.currentAnimationTimeMillis() - |
| startTime) / duration); |
| mCount++; |
| } |
| return Math.min(1f, mOffset + t); |
| } |
| }; |
| |
| Runnable onAnimationEndRunnable = new Runnable() { |
| @Override |
| public void run() { |
| mLauncher.getStateManager().goToState(NORMAL); |
| mDropTarget.completeDrop(mDragObject); |
| } |
| }; |
| |
| mDragLayer.animateView(mDragObject.dragView, this, duration, tInterpolator, |
| onAnimationEndRunnable, DragLayer.ANIMATION_END_DISAPPEAR, null); |
| } |
| |
| /** |
| * The fling animation is based on the following system |
| * - Apply a constant force in the y direction to causing the fling to decelerate. |
| * - The animation runs for the time taken by the object to go out of the screen. |
| * - Calculate a constant acceleration in x direction such that the object reaches |
| * {@link #mIconRect} in the given time. |
| */ |
| protected int initFlingUpDuration() { |
| float sY = -mFrom.bottom; |
| |
| float d = mUY * mUY + 2 * sY * MAX_ACCELERATION; |
| if (d >= 0) { |
| // sY can be reached under the MAX_ACCELERATION. Use MAX_ACCELERATION for y direction. |
| mAY = MAX_ACCELERATION; |
| } else { |
| // sY is not reachable, decrease the acceleration so that sY is almost reached. |
| d = 0; |
| mAY = mUY * mUY / (2 * -sY); |
| } |
| double t = (-mUY - Math.sqrt(d)) / mAY; |
| |
| float sX = -mFrom.exactCenterX() + mIconRect.exactCenterX(); |
| |
| // Find horizontal acceleration such that: u*t + a*t*t/2 = s |
| mAX = (float) ((sX - t * mUX) * 2 / (t * t)); |
| return (int) Math.round(t); |
| } |
| |
| /** |
| * The fling animation is based on the following system |
| * - Apply a constant force in the x direction to causing the fling to decelerate. |
| * - The animation runs for the time taken by the object to go out of the screen. |
| * - Calculate a constant acceleration in y direction such that the object reaches |
| * {@link #mIconRect} in the given time. |
| */ |
| protected int initFlingLeftDuration() { |
| float sX = -mFrom.right; |
| |
| float d = mUX * mUX + 2 * sX * MAX_ACCELERATION; |
| if (d >= 0) { |
| // sX can be reached under the MAX_ACCELERATION. Use MAX_ACCELERATION for x direction. |
| mAX = MAX_ACCELERATION; |
| } else { |
| // sX is not reachable, decrease the acceleration so that sX is almost reached. |
| d = 0; |
| mAX = mUX * mUX / (2 * -sX); |
| } |
| double t = (-mUX - Math.sqrt(d)) / mAX; |
| |
| float sY = -mFrom.exactCenterY() + mIconRect.exactCenterY(); |
| |
| // Find vertical acceleration such that: u*t + a*t*t/2 = s |
| mAY = (float) ((sY - t * mUY) * 2 / (t * t)); |
| return (int) Math.round(t); |
| } |
| |
| @Override |
| public void onAnimationUpdate(ValueAnimator animation) { |
| float t = animation.getAnimatedFraction(); |
| if (t > mAnimationTimeFraction) { |
| t = 1; |
| } else { |
| t = t / mAnimationTimeFraction; |
| } |
| final DragView dragView = (DragView) mDragLayer.getAnimatedView(); |
| final float time = t * mDuration; |
| dragView.setTranslationX(time * mUX + mFrom.left + mAX * time * time / 2); |
| dragView.setTranslationY(time * mUY + mFrom.top + mAY * time * time / 2); |
| dragView.setAlpha(1f - mAlphaInterpolator.getInterpolation(t)); |
| } |
| } |