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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.graphics;
import static com.android.app.animation.Interpolators.EMPHASIZED;
import static com.android.app.animation.Interpolators.LINEAR;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.graphics.Rect;
import android.util.Property;
import androidx.core.graphics.ColorUtils;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatedFloat;
import com.android.launcher3.anim.AnimatorListeners;
import com.android.launcher3.icons.FastBitmapDrawable;
import com.android.launcher3.icons.GraphicsUtils;
import com.android.launcher3.model.data.ItemInfoWithIcon;
import com.android.launcher3.util.Themes;
/**
* Extension of {@link FastBitmapDrawable} which shows a progress bar around the icon.
*/
public class PreloadIconDrawable extends FastBitmapDrawable {
private static final Property<PreloadIconDrawable, Float> INTERNAL_STATE =
new Property<PreloadIconDrawable, Float>(Float.TYPE, "internalStateProgress") {
@Override
public Float get(PreloadIconDrawable object) {
return object.mInternalStateProgress;
}
@Override
public void set(PreloadIconDrawable object, Float value) {
object.setInternalProgress(value);
}
};
private static final int DEFAULT_PATH_SIZE = 100;
private static final int MAX_PAINT_ALPHA = 255;
private static final int TRACK_ALPHA = (int) (0.27f * MAX_PAINT_ALPHA);
private static final int DISABLED_ICON_ALPHA = (int) (0.6f * MAX_PAINT_ALPHA);
private static final long DURATION_SCALE = 500;
private static final long SCALE_AND_ALPHA_ANIM_DURATION = 500;
// The smaller the number, the faster the animation would be.
// Duration = COMPLETE_ANIM_FRACTION * DURATION_SCALE
private static final float COMPLETE_ANIM_FRACTION = 1f;
private static final float SMALL_SCALE = 0.8f;
private static final float PROGRESS_STROKE_SCALE = 0.055f;
private static final float PROGRESS_BOUNDS_SCALE = 0.075f;
private static final int PRELOAD_ACCENT_COLOR_INDEX = 0;
private static final int PRELOAD_BACKGROUND_COLOR_INDEX = 1;
private final Matrix mTmpMatrix = new Matrix();
private final PathMeasure mPathMeasure = new PathMeasure();
private final ItemInfoWithIcon mItem;
// Path in [0, 100] bounds.
private final Path mShapePath;
private final Path mScaledTrackPath;
private final Path mScaledProgressPath;
private final Paint mProgressPaint;
private final int mIndicatorColor;
private final int mSystemAccentColor;
private final int mSystemBackgroundColor;
private int mProgressColor;
private int mTrackColor;
private int mPlateColor;
private final boolean mIsDarkMode;
private float mTrackLength;
private boolean mRanFinishAnimation;
// Progress of the internal state. [0, 1] indicates the fraction of completed progress,
// [1, (1 + COMPLETE_ANIM_FRACTION)] indicates the progress of zoom animation.
private float mInternalStateProgress;
// This multiplier is used to animate scale when going from 0 to non-zero and expanding
private final Runnable mInvalidateRunnable = this::invalidateSelf;
private final AnimatedFloat mIconScaleMultiplier = new AnimatedFloat(mInvalidateRunnable);
private ObjectAnimator mCurrentAnim;
public PreloadIconDrawable(ItemInfoWithIcon info, Context context) {
this(
info,
IconPalette.getPreloadProgressColor(context, info.bitmap.color),
getPreloadColors(context),
Utilities.isDarkTheme(context),
GraphicsUtils.getShapePath(context, DEFAULT_PATH_SIZE));
}
public PreloadIconDrawable(
ItemInfoWithIcon info,
int indicatorColor,
int[] preloadColors,
boolean isDarkMode,
Path shapePath) {
super(info.bitmap);
mItem = info;
mShapePath = shapePath;
mScaledTrackPath = new Path();
mScaledProgressPath = new Path();
mProgressPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
mProgressPaint.setStrokeCap(Paint.Cap.ROUND);
mProgressPaint.setAlpha(MAX_PAINT_ALPHA);
mIndicatorColor = indicatorColor;
// This is the color
int primaryIconColor = mItem.bitmap.color;
// Progress color
float[] m3HCT = new float[3];
ColorUtils.colorToM3HCT(primaryIconColor, m3HCT);
mProgressColor = ColorUtils.M3HCTToColor(
m3HCT[0],
m3HCT[1],
isDarkMode ? Math.max(m3HCT[2], 55) : Math.min(m3HCT[2], 40));
// Track color
mTrackColor = ColorUtils.M3HCTToColor(
m3HCT[0],
16,
isDarkMode ? 30 : 90
);
// Plate color
mPlateColor = ColorUtils.M3HCTToColor(
m3HCT[0],
isDarkMode ? 36 : 24,
isDarkMode ? (isThemed() ? 10 : 20) : 80
);
mSystemAccentColor = preloadColors[PRELOAD_ACCENT_COLOR_INDEX];
mSystemBackgroundColor = preloadColors[PRELOAD_BACKGROUND_COLOR_INDEX];
mIsDarkMode = isDarkMode;
// If it's a pending app we will animate scale and alpha when it's no longer pending.
mIconScaleMultiplier.updateValue(info.getProgressLevel() == 0 ? 0 : 1);
setLevel(info.getProgressLevel());
// Set a disabled icon color if the app is suspended or if the app is pending download
setIsDisabled(info.isDisabled() || info.isPendingDownload());
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
float progressWidth = bounds.width() * PROGRESS_BOUNDS_SCALE;
mTmpMatrix.setScale(
(bounds.width() - 2 * progressWidth) / DEFAULT_PATH_SIZE,
(bounds.height() - 2 * progressWidth) / DEFAULT_PATH_SIZE);
mTmpMatrix.postTranslate(bounds.left + progressWidth, bounds.top + progressWidth);
mShapePath.transform(mTmpMatrix, mScaledTrackPath);
mProgressPaint.setStrokeWidth(PROGRESS_STROKE_SCALE * bounds.width());
mPathMeasure.setPath(mScaledTrackPath, true);
mTrackLength = mPathMeasure.getLength();
setInternalProgress(mInternalStateProgress);
}
@Override
public void drawInternal(Canvas canvas, Rect bounds) {
if (mRanFinishAnimation) {
super.drawInternal(canvas, bounds);
return;
}
if (mInternalStateProgress > 0) {
// Draw background.
mProgressPaint.setStyle(Paint.Style.FILL);
mProgressPaint.setColor(mPlateColor);
canvas.drawPath(mScaledTrackPath, mProgressPaint);
}
if (mInternalStateProgress > 0) {
// Draw track and progress.
mProgressPaint.setStyle(Paint.Style.STROKE);
mProgressPaint.setColor(mTrackColor);
canvas.drawPath(mScaledTrackPath, mProgressPaint);
mProgressPaint.setAlpha(MAX_PAINT_ALPHA);
mProgressPaint.setColor(mProgressColor);
canvas.drawPath(mScaledProgressPath, mProgressPaint);
}
int saveCount = canvas.save();
float scale = 1 - mIconScaleMultiplier.value * (1 - SMALL_SCALE);
canvas.scale(scale, scale, bounds.exactCenterX(), bounds.exactCenterY());
super.drawInternal(canvas, bounds);
canvas.restoreToCount(saveCount);
}
/**
* Updates the install progress based on the level
*/
@Override
protected boolean onLevelChange(int level) {
// Run the animation if we have already been bound.
updateInternalState(level * 0.01f, false, null);
return true;
}
/**
* Runs the finish animation if it is has not been run after last call to
* {@link #onLevelChange}
*/
public void maybePerformFinishedAnimation(
PreloadIconDrawable oldIcon, Runnable onFinishCallback) {
mProgressColor = oldIcon.mProgressColor;
mTrackColor = oldIcon.mTrackColor;
mPlateColor = oldIcon.mPlateColor;
if (oldIcon.mInternalStateProgress >= 1) {
mInternalStateProgress = oldIcon.mInternalStateProgress;
}
// If the drawable was recently initialized, skip the progress animation.
if (mInternalStateProgress == 0) {
mInternalStateProgress = 1;
}
updateInternalState(1 + COMPLETE_ANIM_FRACTION, true, onFinishCallback);
}
public boolean hasNotCompleted() {
return !mRanFinishAnimation;
}
private void updateInternalState(
float finalProgress, boolean isFinish, Runnable onFinishCallback) {
if (mCurrentAnim != null) {
mCurrentAnim.cancel();
mCurrentAnim = null;
}
boolean animateProgress =
finalProgress >= mInternalStateProgress && getBounds().width() > 0;
if (!animateProgress || mRanFinishAnimation) {
setInternalProgress(finalProgress);
if (isFinish && onFinishCallback != null) {
onFinishCallback.run();
}
} else {
mCurrentAnim = ObjectAnimator.ofFloat(this, INTERNAL_STATE, finalProgress);
mCurrentAnim.setDuration(
(long) ((finalProgress - mInternalStateProgress) * DURATION_SCALE));
mCurrentAnim.setInterpolator(LINEAR);
if (isFinish) {
if (onFinishCallback != null) {
mCurrentAnim.addListener(AnimatorListeners.forEndCallback(onFinishCallback));
}
mCurrentAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mRanFinishAnimation = true;
}
});
}
mCurrentAnim.start();
}
}
/**
* Sets the internal progress and updates the UI accordingly
* for progress <= 0:
* - icon is pending
* - progress track is not visible
* - progress bar is not visible
* for progress < 1:
* - icon without pending motion
* - progress track is visible
* - progress bar is visible. Progress bar is drawn as a fraction of
* {@link #mScaledTrackPath}.
* @see PathMeasure#getSegment(float, float, Path, boolean)
* for progress > 1:
* - scale the icon back to full size
*/
private void setInternalProgress(float progress) {
// Animate scale and alpha from pending to downloading state.
if (progress > 0 && mInternalStateProgress == 0) {
// Progress is changing for the first time, animate the icon scale
Animator iconScaleAnimator = mIconScaleMultiplier.animateToValue(1);
iconScaleAnimator.setDuration(SCALE_AND_ALPHA_ANIM_DURATION);
iconScaleAnimator.setInterpolator(EMPHASIZED);
iconScaleAnimator.start();
}
mInternalStateProgress = progress;
if (progress <= 0) {
mIconScaleMultiplier.updateValue(0);
} else {
mPathMeasure.getSegment(
0, Math.min(progress, 1) * mTrackLength, mScaledProgressPath, true);
if (progress > 1) {
// map the scale back to original value
mIconScaleMultiplier.updateValue(Utilities.mapBoundToRange(
progress - 1, 0, COMPLETE_ANIM_FRACTION, 1, 0, EMPHASIZED));
}
}
invalidateSelf();
}
private static int[] getPreloadColors(Context context) {
int[] preloadColors = new int[2];
preloadColors[PRELOAD_ACCENT_COLOR_INDEX] = Themes.getAttrColor(context,
R.attr.preloadIconAccentColor);
preloadColors[PRELOAD_BACKGROUND_COLOR_INDEX] = Themes.getAttrColor(context,
R.attr.preloadIconBackgroundColor);
return preloadColors;
}
/**
* Returns a FastBitmapDrawable with the icon.
*/
public static PreloadIconDrawable newPendingIcon(Context context, ItemInfoWithIcon info) {
return new PreloadIconDrawable(info, context);
}
@Override
public FastBitmapConstantState newConstantState() {
return new PreloadIconConstantState(
mBitmap,
mIconColor,
mItem,
mIndicatorColor,
new int[] {mSystemAccentColor, mSystemBackgroundColor},
mIsDarkMode,
mShapePath);
}
protected static class PreloadIconConstantState extends FastBitmapConstantState {
protected final ItemInfoWithIcon mInfo;
protected final int mIndicatorColor;
protected final int[] mPreloadColors;
protected final boolean mIsDarkMode;
protected final int mLevel;
private final Path mShapePath;
public PreloadIconConstantState(
Bitmap bitmap,
int iconColor,
ItemInfoWithIcon info,
int indicatorColor,
int[] preloadColors,
boolean isDarkMode,
Path shapePath) {
super(bitmap, iconColor);
mInfo = info;
mIndicatorColor = indicatorColor;
mPreloadColors = preloadColors;
mIsDarkMode = isDarkMode;
mLevel = info.getProgressLevel();
mShapePath = shapePath;
}
@Override
public PreloadIconDrawable createDrawable() {
return new PreloadIconDrawable(
mInfo,
mIndicatorColor,
mPreloadColors,
mIsDarkMode,
mShapePath);
}
}
}