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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher2;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.MaskFilter;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.TableMaskFilter;
public class HolographicOutlineHelper {
private final Paint mHolographicPaint = new Paint();
private final Paint mBlurPaint = new Paint();
private final Paint mErasePaint = new Paint();
private final Paint mAlphaClipPaint = new Paint();
public static final int OUTER_BLUR_RADIUS;
private static final BlurMaskFilter sThickOuterBlurMaskFilter;
private static final BlurMaskFilter sMediumOuterBlurMaskFilter;
private static final BlurMaskFilter sThinOuterBlurMaskFilter;
private static final BlurMaskFilter sThickInnerBlurMaskFilter;
private static final BlurMaskFilter sMediumInnerBlurMaskFilter;
private static final int THICK = 0;
private static final int MEDIUM = 1;
static {
final float scale = LauncherApplication.getScreenDensity();
OUTER_BLUR_RADIUS = (int) (scale * 6.0f);
sThickOuterBlurMaskFilter = new BlurMaskFilter(OUTER_BLUR_RADIUS,
BlurMaskFilter.Blur.OUTER);
sMediumOuterBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.OUTER);
sThinOuterBlurMaskFilter = new BlurMaskFilter(scale * 1.0f, BlurMaskFilter.Blur.OUTER);
sThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 4.0f, BlurMaskFilter.Blur.NORMAL);
sMediumInnerBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.NORMAL);
}
private static final MaskFilter sFineClipTable = TableMaskFilter.CreateClipTable(0, 20);
private static final MaskFilter sCoarseClipTable = TableMaskFilter.CreateClipTable(0, 200);
private int[] mTempOffset = new int[2];
HolographicOutlineHelper() {
mHolographicPaint.setFilterBitmap(true);
mHolographicPaint.setAntiAlias(true);
mBlurPaint.setFilterBitmap(true);
mBlurPaint.setAntiAlias(true);
mErasePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
mErasePaint.setFilterBitmap(true);
mErasePaint.setAntiAlias(true);
MaskFilter alphaClipTable = TableMaskFilter.CreateClipTable(180, 255);
mAlphaClipPaint.setMaskFilter(alphaClipTable);
}
/**
* Returns the interpolated holographic highlight alpha for the effect we want when scrolling
* pages.
*/
public float highlightAlphaInterpolator(float r) {
float maxAlpha = 0.8f;
return (float) Math.pow(maxAlpha * (1.0f - r), 1.5f);
}
/**
* Returns the interpolated view alpha for the effect we want when scrolling pages.
*/
public float viewAlphaInterpolator(float r) {
final float pivot = 0.95f;
if (r < pivot) {
return (float) Math.pow(r / pivot, 1.5f);
} else {
return 1.0f;
}
}
/**
* Apply an outer blur to the given bitmap.
* You should use OUTER_BLUR_RADIUS to ensure that the bitmap is big enough to draw
* the blur without clipping.
*/
void applyOuterBlur(Bitmap bitmap, Canvas canvas, int color) {
mBlurPaint.setMaskFilter(sThickOuterBlurMaskFilter);
Bitmap glow = bitmap.extractAlpha(mBlurPaint, mTempOffset);
// Use the clip table to make the glow heavier closer to the outline
mHolographicPaint.setMaskFilter(sCoarseClipTable);
mHolographicPaint.setAlpha(150);
mHolographicPaint.setColor(color);
canvas.drawBitmap(glow, mTempOffset[0], mTempOffset[1], mHolographicPaint);
glow.recycle();
}
/**
* Applies a more expensive and accurate outline to whatever is currently drawn in a specified
* bitmap.
*/
void applyExpensiveOutlineWithBlur(Bitmap srcDst, Canvas srcDstCanvas, int color,
int outlineColor, int thickness) {
// We start by removing most of the alpha channel so as to ignore shadows, and
// other types of partial transparency when defining the shape of the object
Bitmap glowShape = srcDst.extractAlpha(mAlphaClipPaint, mTempOffset);
// calculate the outer blur first
mBlurPaint.setMaskFilter(thickness == THICK ? sThickOuterBlurMaskFilter :
sMediumOuterBlurMaskFilter);
int[] outerBlurOffset = new int[2];
Bitmap thickOuterBlur = glowShape.extractAlpha(mBlurPaint, outerBlurOffset);
mBlurPaint.setMaskFilter(sThinOuterBlurMaskFilter);
int[] thinOuterBlurOffset = new int[2];
Bitmap thinOuterBlur = glowShape.extractAlpha(mBlurPaint, thinOuterBlurOffset);
// calculate the inner blur
srcDstCanvas.setBitmap(glowShape);
srcDstCanvas.drawColor(0xFF000000, PorterDuff.Mode.SRC_OUT);
mBlurPaint.setMaskFilter(thickness == THICK ? sThickInnerBlurMaskFilter :
sMediumInnerBlurMaskFilter);
int[] thickInnerBlurOffset = new int[2];
Bitmap thickInnerBlur = glowShape.extractAlpha(mBlurPaint, thickInnerBlurOffset);
// mask out the inner blur
srcDstCanvas.setBitmap(thickInnerBlur);
srcDstCanvas.drawBitmap(glowShape, -thickInnerBlurOffset[0],
-thickInnerBlurOffset[1], mErasePaint);
srcDstCanvas.drawRect(0, 0, -thickInnerBlurOffset[0], thickInnerBlur.getHeight(),
mErasePaint);
srcDstCanvas.drawRect(0, 0, thickInnerBlur.getWidth(), -thickInnerBlurOffset[1],
mErasePaint);
// draw the inner and outer blur
srcDstCanvas.setBitmap(srcDst);
srcDstCanvas.drawColor(0x00000000, PorterDuff.Mode.CLEAR);
mHolographicPaint.setColor(color);
srcDstCanvas.drawBitmap(thickInnerBlur, thickInnerBlurOffset[0], thickInnerBlurOffset[1],
mHolographicPaint);
srcDstCanvas.drawBitmap(thickOuterBlur, outerBlurOffset[0], outerBlurOffset[1],
mHolographicPaint);
// draw the bright outline
mHolographicPaint.setColor(outlineColor);
srcDstCanvas.drawBitmap(thinOuterBlur, thinOuterBlurOffset[0], thinOuterBlurOffset[1],
mHolographicPaint);
// cleanup
thinOuterBlur.recycle();
thickOuterBlur.recycle();
thickInnerBlur.recycle();
glowShape.recycle();
}
void applyThickExpensiveOutlineWithBlur(Bitmap srcDst, Canvas srcDstCanvas, int color,
int outlineColor) {
applyExpensiveOutlineWithBlur(srcDst, srcDstCanvas, color, outlineColor, THICK);
}
void applyMediumExpensiveOutlineWithBlur(Bitmap srcDst, Canvas srcDstCanvas, int color,
int outlineColor) {
applyExpensiveOutlineWithBlur(srcDst, srcDstCanvas, color, outlineColor, MEDIUM);
}
}