| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.launcher3; |
| |
| import android.animation.Animator; |
| import android.animation.AnimatorListenerAdapter; |
| import android.animation.ValueAnimator; |
| import android.view.View; |
| |
| import com.android.launcher3.util.Thunk; |
| |
| /** |
| * A convenience class for two-way animations, e.g. a fadeIn/fadeOut animation. |
| * With a regular ValueAnimator, if you call reverse to show the 'out' animation, you'll get |
| * a frame-by-frame mirror of the 'in' animation -- i.e., the interpolated values will |
| * be exactly reversed. Using this class, both the 'in' and the 'out' animation use the |
| * interpolator in the same direction. |
| */ |
| public class InterruptibleInOutAnimator { |
| private long mOriginalDuration; |
| private float mOriginalFromValue; |
| private float mOriginalToValue; |
| private ValueAnimator mAnimator; |
| |
| private boolean mFirstRun = true; |
| |
| private Object mTag = null; |
| |
| private static final int STOPPED = 0; |
| private static final int IN = 1; |
| private static final int OUT = 2; |
| |
| // TODO: This isn't really necessary, but is here to help diagnose a bug in the drag viz |
| @Thunk int mDirection = STOPPED; |
| |
| public InterruptibleInOutAnimator(View view, long duration, float fromValue, float toValue) { |
| mAnimator = LauncherAnimUtils.ofFloat(fromValue, toValue).setDuration(duration); |
| mOriginalDuration = duration; |
| mOriginalFromValue = fromValue; |
| mOriginalToValue = toValue; |
| |
| mAnimator.addListener(new AnimatorListenerAdapter() { |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| mDirection = STOPPED; |
| } |
| }); |
| } |
| |
| private void animate(int direction) { |
| final long currentPlayTime = mAnimator.getCurrentPlayTime(); |
| final float toValue = (direction == IN) ? mOriginalToValue : mOriginalFromValue; |
| final float startValue = mFirstRun ? mOriginalFromValue : |
| ((Float) mAnimator.getAnimatedValue()).floatValue(); |
| |
| // Make sure it's stopped before we modify any values |
| cancel(); |
| |
| // TODO: We don't really need to do the animation if startValue == toValue, but |
| // somehow that doesn't seem to work, possibly a quirk of the animation framework |
| mDirection = direction; |
| |
| // Ensure we don't calculate a non-sensical duration |
| long duration = mOriginalDuration - currentPlayTime; |
| mAnimator.setDuration(Math.max(0, Math.min(duration, mOriginalDuration))); |
| |
| mAnimator.setFloatValues(startValue, toValue); |
| mAnimator.start(); |
| mFirstRun = false; |
| } |
| |
| public void cancel() { |
| mAnimator.cancel(); |
| mDirection = STOPPED; |
| } |
| |
| public void end() { |
| mAnimator.end(); |
| mDirection = STOPPED; |
| } |
| |
| /** |
| * Return true when the animation is not running and it hasn't even been started. |
| */ |
| public boolean isStopped() { |
| return mDirection == STOPPED; |
| } |
| |
| /** |
| * This is the equivalent of calling Animator.start(), except that it can be called when |
| * the animation is running in the opposite direction, in which case we reverse |
| * direction and animate for a correspondingly shorter duration. |
| */ |
| public void animateIn() { |
| animate(IN); |
| } |
| |
| /** |
| * This is the roughly the equivalent of calling Animator.reverse(), except that it uses the |
| * same interpolation curve as animateIn(), rather than mirroring it. Also, like animateIn(), |
| * if the animation is currently running in the opposite direction, we reverse |
| * direction and animate for a correspondingly shorter duration. |
| */ |
| public void animateOut() { |
| animate(OUT); |
| } |
| |
| public void setTag(Object tag) { |
| mTag = tag; |
| } |
| |
| public Object getTag() { |
| return mTag; |
| } |
| |
| public ValueAnimator getAnimator() { |
| return mAnimator; |
| } |
| } |