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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3;
import static com.android.launcher3.LauncherState.NORMAL;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.os.Handler;
import android.os.Looper;
import android.view.View;
import com.android.launcher3.anim.AnimationLayerSet;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.uioverrides.UiFactory;
/**
* TODO: figure out what kind of tests we can write for this
*
* Things to test when changing the following class.
* - Home from workspace
* - from center screen
* - from other screens
* - Home from all apps
* - from center screen
* - from other screens
* - Back from all apps
* - from center screen
* - from other screens
* - Launch app from workspace and quit
* - with back
* - with home
* - Launch app from all apps and quit
* - with back
* - with home
* - Go to a screen that's not the default, then all
* apps, and launch and app, and go back
* - with back
* -with home
* - On workspace, long press power and go back
* - with back
* - with home
* - On all apps, long press power and go back
* - with back
* - with home
* - On workspace, power off
* - On all apps, power off
* - Launch an app and turn off the screen while in that app
* - Go back with home key
* - Go back with back key TODO: make this not go to workspace
* - From all apps
* - From workspace
* - Enter and exit car mode (becuase it causes an extra configuration changed)
* - From all apps
* - From the center workspace
* - From another workspace
*/
public class LauncherStateManager {
public static final String TAG = "StateManager";
private final AnimationConfig mConfig = new AnimationConfig();
private final Handler mUiHandler;
private final Launcher mLauncher;
private StateHandler[] mStateHandlers;
private LauncherState mState = NORMAL;
private StateListener mStateListener;
public LauncherStateManager(Launcher l) {
mUiHandler = new Handler(Looper.getMainLooper());
mLauncher = l;
}
public LauncherState getState() {
return mState;
}
private StateHandler[] getStateHandlers() {
if (mStateHandlers == null) {
mStateHandlers = UiFactory.getStateHandler(mLauncher);
}
return mStateHandlers;
}
public void setStateListener(StateListener stateListener) {
mStateListener = stateListener;
}
/**
* @see #goToState(LauncherState, boolean, Runnable)
*/
public void goToState(LauncherState state) {
goToState(state, true, 0, null);
}
/**
* @see #goToState(LauncherState, boolean, Runnable)
*/
public void goToState(LauncherState state, boolean animated) {
goToState(state, animated, 0, null);
}
/**
* Changes the Launcher state to the provided state.
*
* @param animated false if the state should change immediately without any animation,
* true otherwise
* @paras onCompleteRunnable any action to perform at the end of the transition, of null.
*/
public void goToState(LauncherState state, boolean animated, Runnable onCompleteRunnable) {
goToState(state, animated, 0, onCompleteRunnable);
}
/**
* Changes the Launcher state to the provided state after the given delay.
*/
public void goToState(LauncherState state, long delay, Runnable onCompleteRunnable) {
goToState(state, true, delay, onCompleteRunnable);
}
/**
* Changes the Launcher state to the provided state after the given delay.
*/
public void goToState(LauncherState state, long delay) {
goToState(state, true, delay, null);
}
private void goToState(LauncherState state, boolean animated, long delay,
Runnable onCompleteRunnable) {
if (mLauncher.isInState(state) && mConfig.mCurrentAnimation == null) {
// Run any queued runnable
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
return;
}
// Cancel the current animation
mConfig.reset();
if (!animated) {
setState(state);
for (StateHandler handler : getStateHandlers()) {
handler.setState(state);
}
if (mStateListener != null) {
mStateListener.onStateSetImmediately(state);
}
mLauncher.getUserEventDispatcher().resetElapsedContainerMillis();
// Run any queued runnable
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
return;
}
// Since state NORMAL can be reached from multiple states, just assume that the
// transition plays in reverse and use the same duration as previous state.
mConfig.duration = state == NORMAL ? mState.transitionDuration : state.transitionDuration;
AnimatorSet animation = createAnimationToNewWorkspaceInternal(state, onCompleteRunnable);
Runnable runnable = new StartAnimRunnable(animation, state.getFinalFocus(mLauncher));
if (delay > 0) {
mUiHandler.postDelayed(runnable, delay);
} else {
mUiHandler.post(runnable);
}
}
/**
* Creates a {@link AnimatorPlaybackController} that can be used for a controlled
* state transition.
* @param state the final state for the transition.
* @param duration intended duration for normal playback. Use higher duration for better
* accuracy.
*/
public AnimatorPlaybackController createAnimationToNewWorkspace(
LauncherState state, long duration) {
mConfig.reset();
mConfig.userControlled = true;
mConfig.duration = duration;
return AnimatorPlaybackController.wrap(
createAnimationToNewWorkspaceInternal(state, null), duration);
}
protected AnimatorSet createAnimationToNewWorkspaceInternal(final LauncherState state,
final Runnable onCompleteRunnable) {
final AnimatorSet animation = LauncherAnimUtils.createAnimatorSet();
final AnimationLayerSet layerViews = new AnimationLayerSet();
for (StateHandler handler : getStateHandlers()) {
handler.setStateWithAnimation(state, layerViews, animation, mConfig);
}
animation.addListener(layerViews);
animation.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationStart(Animator animation) {
// Change the internal state only when the transition actually starts
setState(state);
if (mStateListener != null) {
mStateListener.onStateTransitionStart(state);
}
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
if (mStateListener != null) {
mStateListener.onStateTransitionComplete(mState);
}
}
@Override
public void onAnimationSuccess(Animator animator) {
// Run any queued runnables
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
mLauncher.getUserEventDispatcher().resetElapsedContainerMillis();
}
});
mConfig.setAnimation(animation);
return mConfig.mCurrentAnimation;
}
private void setState(LauncherState state) {
mState.onStateDisabled(mLauncher);
mState = state;
mState.onStateEnabled(mLauncher);
}
/**
* Cancels the current animation.
*/
public void cancelAnimation() {
mConfig.reset();
}
private class StartAnimRunnable implements Runnable {
private final AnimatorSet mAnim;
private final View mViewToFocus;
public StartAnimRunnable(AnimatorSet anim, View viewToFocus) {
mAnim = anim;
mViewToFocus = viewToFocus;
}
@Override
public void run() {
if (mConfig.mCurrentAnimation != mAnim) {
return;
}
if (mViewToFocus != null) {
mViewToFocus.requestFocus();
}
mAnim.start();
}
}
public static class AnimationConfig extends AnimatorListenerAdapter {
public long duration;
public boolean userControlled;
private AnimatorSet mCurrentAnimation;
public void reset() {
duration = 0;
userControlled = false;
if (mCurrentAnimation != null) {
mCurrentAnimation.setDuration(0);
mCurrentAnimation.cancel();
mCurrentAnimation = null;
}
}
@Override
public void onAnimationEnd(Animator animation) {
if (mCurrentAnimation == animation) {
mCurrentAnimation = null;
}
}
public void setAnimation(AnimatorSet animation) {
mCurrentAnimation = animation;
mCurrentAnimation.addListener(this);
}
}
public interface StateHandler {
/**
* Updates the UI to {@param state} without any animations
*/
void setState(LauncherState state);
/**
* Sets the UI to {@param state} by animating any changes.
*/
void setStateWithAnimation(LauncherState toState, AnimationLayerSet layerViews,
AnimatorSet anim, AnimationConfig config);
}
public interface StateListener {
/**
* Called when the state is set without an animation.
*/
void onStateSetImmediately(LauncherState state);
void onStateTransitionStart(LauncherState toState);
void onStateTransitionComplete(LauncherState finalState);
}
}