| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.ui; |
| |
| import android.graphics.RectF; |
| |
| import javax.microedition.khronos.opengles.GL11; |
| |
| // |
| // GLCanvas gives a convenient interface to draw using OpenGL. |
| // |
| // When a rectangle is specified in this interface, it means the region |
| // [x, x+width) * [y, y+height) |
| // |
| public interface GLCanvas { |
| // Tells GLCanvas the size of the underlying GL surface. This should be |
| // called before first drawing and when the size of GL surface is changed. |
| // This is called by GLRoot and should not be called by the clients |
| // who only want to draw on the GLCanvas. Both width and height must be |
| // nonnegative. |
| public void setSize(int width, int height); |
| |
| // Clear the drawing buffers. This should only be used by GLRoot. |
| public void clearBuffer(); |
| public void clearBuffer(float[] argb); |
| |
| // Sets and gets the current alpha, alpha must be in [0, 1]. |
| public void setAlpha(float alpha); |
| public float getAlpha(); |
| |
| // (current alpha) = (current alpha) * alpha |
| public void multiplyAlpha(float alpha); |
| |
| // Change the current transform matrix. |
| public void translate(float x, float y, float z); |
| public void translate(float x, float y); |
| public void scale(float sx, float sy, float sz); |
| public void rotate(float angle, float x, float y, float z); |
| public void multiplyMatrix(float[] mMatrix, int offset); |
| |
| // Pushes the configuration state (matrix, and alpha) onto |
| // a private stack. |
| public void save(); |
| |
| // Same as save(), but only save those specified in saveFlags. |
| public void save(int saveFlags); |
| |
| public static final int SAVE_FLAG_ALL = 0xFFFFFFFF; |
| public static final int SAVE_FLAG_ALPHA = 0x01; |
| public static final int SAVE_FLAG_MATRIX = 0x02; |
| |
| // Pops from the top of the stack as current configuration state (matrix, |
| // alpha, and clip). This call balances a previous call to save(), and is |
| // used to remove all modifications to the configuration state since the |
| // last save call. |
| public void restore(); |
| |
| // Draws a line using the specified paint from (x1, y1) to (x2, y2). |
| // (Both end points are included). |
| public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint); |
| |
| // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2). |
| // (Both end points are included). |
| public void drawRect(float x1, float y1, float x2, float y2, GLPaint paint); |
| |
| // Fills the specified rectangle with the specified color. |
| public void fillRect(float x, float y, float width, float height, int color); |
| |
| // Draws a texture to the specified rectangle. |
| public void drawTexture( |
| BasicTexture texture, int x, int y, int width, int height); |
| public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, |
| int uvBuffer, int indexBuffer, int indexCount); |
| |
| // Draws the source rectangle part of the texture to the target rectangle. |
| public void drawTexture(BasicTexture texture, RectF source, RectF target); |
| |
| // Draw a texture with a specified texture transform. |
| public void drawTexture(BasicTexture texture, float[] mTextureTransform, |
| int x, int y, int w, int h); |
| |
| // Draw two textures to the specified rectangle. The actual texture used is |
| // from * (1 - ratio) + to * ratio |
| // The two textures must have the same size. |
| public void drawMixed(BasicTexture from, int toColor, |
| float ratio, int x, int y, int w, int h); |
| |
| // Gets the underlying GL instance. This is used only when direct access to |
| // GL is needed. |
| public GL11 getGLInstance(); |
| |
| // Unloads the specified texture from the canvas. The resource allocated |
| // to draw the texture will be released. The specified texture will return |
| // to the unloaded state. This function should be called only from |
| // BasicTexture or its descendant |
| public boolean unloadTexture(BasicTexture texture); |
| |
| // Delete the specified buffer object, similar to unloadTexture. |
| public void deleteBuffer(int bufferId); |
| |
| // Delete the textures and buffers in GL side. This function should only be |
| // called in the GL thread. |
| public void deleteRecycledResources(); |
| |
| // Dump statistics information and clear the counters. For debug only. |
| public void dumpStatisticsAndClear(); |
| |
| public void beginRenderTarget(RawTexture texture); |
| |
| public void endRenderTarget(); |
| } |