| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.ui; |
| |
| import android.content.Context; |
| import android.graphics.Canvas; |
| import android.graphics.Rect; |
| import android.view.animation.DecelerateInterpolator; |
| import android.view.animation.Interpolator; |
| |
| import com.android.gallery3d.R; |
| import com.android.gallery3d.glrenderer.GLCanvas; |
| import com.android.gallery3d.glrenderer.ResourceTexture; |
| |
| // This is copied from android.widget.EdgeEffect with some small modifications: |
| // (1) Copy the images (overscroll_{edge|glow}.png) to local resources. |
| // (2) Use "GLCanvas" instead of "Canvas" for draw()'s parameter. |
| // (3) Use a private Drawable class (which inherits from ResourceTexture) |
| // instead of android.graphics.drawable.Drawable to hold the images. |
| // The private Drawable class is used to translate original Canvas calls to |
| // corresponding GLCanvas calls. |
| |
| /** |
| * This class performs the graphical effect used at the edges of scrollable widgets |
| * when the user scrolls beyond the content bounds in 2D space. |
| * |
| * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an |
| * instance for each edge that should show the effect, feed it input data using |
| * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()}, |
| * and draw the effect using {@link #draw(Canvas)} in the widget's overridden |
| * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns |
| * false after drawing, the edge effect's animation is not yet complete and the widget |
| * should schedule another drawing pass to continue the animation.</p> |
| * |
| * <p>When drawing, widgets should draw their main content and child views first, |
| * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code> |
| * method. (This will invoke onDraw and dispatch drawing to child views as needed.) |
| * The edge effect may then be drawn on top of the view's content using the |
| * {@link #draw(Canvas)} method.</p> |
| */ |
| public class EdgeEffect { |
| @SuppressWarnings("unused") |
| private static final String TAG = "EdgeEffect"; |
| |
| // Time it will take the effect to fully recede in ms |
| private static final int RECEDE_TIME = 1000; |
| |
| // Time it will take before a pulled glow begins receding in ms |
| private static final int PULL_TIME = 167; |
| |
| // Time it will take in ms for a pulled glow to decay to partial strength before release |
| private static final int PULL_DECAY_TIME = 1000; |
| |
| private static final float MAX_ALPHA = 0.8f; |
| private static final float HELD_EDGE_ALPHA = 0.7f; |
| private static final float HELD_EDGE_SCALE_Y = 0.5f; |
| private static final float HELD_GLOW_ALPHA = 0.5f; |
| private static final float HELD_GLOW_SCALE_Y = 0.5f; |
| |
| private static final float MAX_GLOW_HEIGHT = 4.f; |
| |
| private static final float PULL_GLOW_BEGIN = 1.f; |
| private static final float PULL_EDGE_BEGIN = 0.6f; |
| |
| // Minimum velocity that will be absorbed |
| private static final int MIN_VELOCITY = 100; |
| |
| private static final float EPSILON = 0.001f; |
| |
| private final Drawable mEdge; |
| private final Drawable mGlow; |
| private int mWidth; |
| private int mHeight; |
| private final int MIN_WIDTH = 300; |
| private final int mMinWidth; |
| |
| private float mEdgeAlpha; |
| private float mEdgeScaleY; |
| private float mGlowAlpha; |
| private float mGlowScaleY; |
| |
| private float mEdgeAlphaStart; |
| private float mEdgeAlphaFinish; |
| private float mEdgeScaleYStart; |
| private float mEdgeScaleYFinish; |
| private float mGlowAlphaStart; |
| private float mGlowAlphaFinish; |
| private float mGlowScaleYStart; |
| private float mGlowScaleYFinish; |
| |
| private long mStartTime; |
| private float mDuration; |
| |
| private final Interpolator mInterpolator; |
| |
| private static final int STATE_IDLE = 0; |
| private static final int STATE_PULL = 1; |
| private static final int STATE_ABSORB = 2; |
| private static final int STATE_RECEDE = 3; |
| private static final int STATE_PULL_DECAY = 4; |
| |
| // How much dragging should effect the height of the edge image. |
| // Number determined by user testing. |
| private static final int PULL_DISTANCE_EDGE_FACTOR = 7; |
| |
| // How much dragging should effect the height of the glow image. |
| // Number determined by user testing. |
| private static final int PULL_DISTANCE_GLOW_FACTOR = 7; |
| private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 1.1f; |
| |
| private static final int VELOCITY_EDGE_FACTOR = 8; |
| private static final int VELOCITY_GLOW_FACTOR = 16; |
| |
| private int mState = STATE_IDLE; |
| |
| private float mPullDistance; |
| |
| /** |
| * Construct a new EdgeEffect with a theme appropriate for the provided context. |
| * @param context Context used to provide theming and resource information for the EdgeEffect |
| */ |
| public EdgeEffect(Context context) { |
| mEdge = new Drawable(context, R.drawable.overscroll_edge); |
| mGlow = new Drawable(context, R.drawable.overscroll_glow); |
| |
| mMinWidth = (int) (context.getResources().getDisplayMetrics().density * MIN_WIDTH + 0.5f); |
| mInterpolator = new DecelerateInterpolator(); |
| } |
| |
| /** |
| * Set the size of this edge effect in pixels. |
| * |
| * @param width Effect width in pixels |
| * @param height Effect height in pixels |
| */ |
| public void setSize(int width, int height) { |
| mWidth = width; |
| mHeight = height; |
| } |
| |
| /** |
| * Reports if this EdgeEffect's animation is finished. If this method returns false |
| * after a call to {@link #draw(Canvas)} the host widget should schedule another |
| * drawing pass to continue the animation. |
| * |
| * @return true if animation is finished, false if drawing should continue on the next frame. |
| */ |
| public boolean isFinished() { |
| return mState == STATE_IDLE; |
| } |
| |
| /** |
| * Immediately finish the current animation. |
| * After this call {@link #isFinished()} will return true. |
| */ |
| public void finish() { |
| mState = STATE_IDLE; |
| } |
| |
| /** |
| * A view should call this when content is pulled away from an edge by the user. |
| * This will update the state of the current visual effect and its associated animation. |
| * The host view should always {@link android.view.View#invalidate()} after this |
| * and draw the results accordingly. |
| * |
| * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to |
| * 1.f (full length of the view) or negative values to express change |
| * back toward the edge reached to initiate the effect. |
| */ |
| public void onPull(float deltaDistance) { |
| final long now = AnimationTime.get(); |
| if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) { |
| return; |
| } |
| if (mState != STATE_PULL) { |
| mGlowScaleY = PULL_GLOW_BEGIN; |
| } |
| mState = STATE_PULL; |
| |
| mStartTime = now; |
| mDuration = PULL_TIME; |
| |
| mPullDistance += deltaDistance; |
| float distance = Math.abs(mPullDistance); |
| |
| mEdgeAlpha = mEdgeAlphaStart = Math.max(PULL_EDGE_BEGIN, Math.min(distance, MAX_ALPHA)); |
| mEdgeScaleY = mEdgeScaleYStart = Math.max( |
| HELD_EDGE_SCALE_Y, Math.min(distance * PULL_DISTANCE_EDGE_FACTOR, 1.f)); |
| |
| mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA, |
| mGlowAlpha + |
| (Math.abs(deltaDistance) * PULL_DISTANCE_ALPHA_GLOW_FACTOR)); |
| |
| float glowChange = Math.abs(deltaDistance); |
| if (deltaDistance > 0 && mPullDistance < 0) { |
| glowChange = -glowChange; |
| } |
| if (mPullDistance == 0) { |
| mGlowScaleY = 0; |
| } |
| |
| // Do not allow glow to get larger than MAX_GLOW_HEIGHT. |
| mGlowScaleY = mGlowScaleYStart = Math.min(MAX_GLOW_HEIGHT, Math.max( |
| 0, mGlowScaleY + glowChange * PULL_DISTANCE_GLOW_FACTOR)); |
| |
| mEdgeAlphaFinish = mEdgeAlpha; |
| mEdgeScaleYFinish = mEdgeScaleY; |
| mGlowAlphaFinish = mGlowAlpha; |
| mGlowScaleYFinish = mGlowScaleY; |
| } |
| |
| /** |
| * Call when the object is released after being pulled. |
| * This will begin the "decay" phase of the effect. After calling this method |
| * the host view should {@link android.view.View#invalidate()} and thereby |
| * draw the results accordingly. |
| */ |
| public void onRelease() { |
| mPullDistance = 0; |
| |
| if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { |
| return; |
| } |
| |
| mState = STATE_RECEDE; |
| mEdgeAlphaStart = mEdgeAlpha; |
| mEdgeScaleYStart = mEdgeScaleY; |
| mGlowAlphaStart = mGlowAlpha; |
| mGlowScaleYStart = mGlowScaleY; |
| |
| mEdgeAlphaFinish = 0.f; |
| mEdgeScaleYFinish = 0.f; |
| mGlowAlphaFinish = 0.f; |
| mGlowScaleYFinish = 0.f; |
| |
| mStartTime = AnimationTime.get(); |
| mDuration = RECEDE_TIME; |
| } |
| |
| /** |
| * Call when the effect absorbs an impact at the given velocity. |
| * Used when a fling reaches the scroll boundary. |
| * |
| * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller}, |
| * the method <code>getCurrVelocity</code> will provide a reasonable approximation |
| * to use here.</p> |
| * |
| * @param velocity Velocity at impact in pixels per second. |
| */ |
| public void onAbsorb(int velocity) { |
| mState = STATE_ABSORB; |
| velocity = Math.max(MIN_VELOCITY, Math.abs(velocity)); |
| |
| mStartTime = AnimationTime.get(); |
| mDuration = 0.1f + (velocity * 0.03f); |
| |
| // The edge should always be at least partially visible, regardless |
| // of velocity. |
| mEdgeAlphaStart = 0.f; |
| mEdgeScaleY = mEdgeScaleYStart = 0.f; |
| // The glow depends more on the velocity, and therefore starts out |
| // nearly invisible. |
| mGlowAlphaStart = 0.5f; |
| mGlowScaleYStart = 0.f; |
| |
| // Factor the velocity by 8. Testing on device shows this works best to |
| // reflect the strength of the user's scrolling. |
| mEdgeAlphaFinish = Math.max(0, Math.min(velocity * VELOCITY_EDGE_FACTOR, 1)); |
| // Edge should never get larger than the size of its asset. |
| mEdgeScaleYFinish = Math.max( |
| HELD_EDGE_SCALE_Y, Math.min(velocity * VELOCITY_EDGE_FACTOR, 1.f)); |
| |
| // Growth for the size of the glow should be quadratic to properly |
| // respond |
| // to a user's scrolling speed. The faster the scrolling speed, the more |
| // intense the effect should be for both the size and the saturation. |
| mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f); |
| // Alpha should change for the glow as well as size. |
| mGlowAlphaFinish = Math.max( |
| mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA)); |
| } |
| |
| |
| /** |
| * Draw into the provided canvas. Assumes that the canvas has been rotated |
| * accordingly and the size has been set. The effect will be drawn the full |
| * width of X=0 to X=width, beginning from Y=0 and extending to some factor < |
| * 1.f of height. |
| * |
| * @param canvas Canvas to draw into |
| * @return true if drawing should continue beyond this frame to continue the |
| * animation |
| */ |
| public boolean draw(GLCanvas canvas) { |
| update(); |
| |
| final int edgeHeight = mEdge.getIntrinsicHeight(); |
| final int edgeWidth = mEdge.getIntrinsicWidth(); |
| final int glowHeight = mGlow.getIntrinsicHeight(); |
| final int glowWidth = mGlow.getIntrinsicWidth(); |
| |
| mGlow.setAlpha((int) (Math.max(0, Math.min(mGlowAlpha, 1)) * 255)); |
| |
| int glowBottom = (int) Math.min( |
| glowHeight * mGlowScaleY * glowHeight/ glowWidth * 0.6f, |
| glowHeight * MAX_GLOW_HEIGHT); |
| if (mWidth < mMinWidth) { |
| // Center the glow and clip it. |
| int glowLeft = (mWidth - mMinWidth)/2; |
| mGlow.setBounds(glowLeft, 0, mWidth - glowLeft, glowBottom); |
| } else { |
| // Stretch the glow to fit. |
| mGlow.setBounds(0, 0, mWidth, glowBottom); |
| } |
| |
| mGlow.draw(canvas); |
| |
| mEdge.setAlpha((int) (Math.max(0, Math.min(mEdgeAlpha, 1)) * 255)); |
| |
| int edgeBottom = (int) (edgeHeight * mEdgeScaleY); |
| if (mWidth < mMinWidth) { |
| // Center the edge and clip it. |
| int edgeLeft = (mWidth - mMinWidth)/2; |
| mEdge.setBounds(edgeLeft, 0, mWidth - edgeLeft, edgeBottom); |
| } else { |
| // Stretch the edge to fit. |
| mEdge.setBounds(0, 0, mWidth, edgeBottom); |
| } |
| mEdge.draw(canvas); |
| |
| return mState != STATE_IDLE; |
| } |
| |
| private void update() { |
| final long time = AnimationTime.get(); |
| final float t = Math.min((time - mStartTime) / mDuration, 1.f); |
| |
| final float interp = mInterpolator.getInterpolation(t); |
| |
| mEdgeAlpha = mEdgeAlphaStart + (mEdgeAlphaFinish - mEdgeAlphaStart) * interp; |
| mEdgeScaleY = mEdgeScaleYStart + (mEdgeScaleYFinish - mEdgeScaleYStart) * interp; |
| mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp; |
| mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp; |
| |
| if (t >= 1.f - EPSILON) { |
| switch (mState) { |
| case STATE_ABSORB: |
| mState = STATE_RECEDE; |
| mStartTime = AnimationTime.get(); |
| mDuration = RECEDE_TIME; |
| |
| mEdgeAlphaStart = mEdgeAlpha; |
| mEdgeScaleYStart = mEdgeScaleY; |
| mGlowAlphaStart = mGlowAlpha; |
| mGlowScaleYStart = mGlowScaleY; |
| |
| // After absorb, the glow and edge should fade to nothing. |
| mEdgeAlphaFinish = 0.f; |
| mEdgeScaleYFinish = 0.f; |
| mGlowAlphaFinish = 0.f; |
| mGlowScaleYFinish = 0.f; |
| break; |
| case STATE_PULL: |
| mState = STATE_PULL_DECAY; |
| mStartTime = AnimationTime.get(); |
| mDuration = PULL_DECAY_TIME; |
| |
| mEdgeAlphaStart = mEdgeAlpha; |
| mEdgeScaleYStart = mEdgeScaleY; |
| mGlowAlphaStart = mGlowAlpha; |
| mGlowScaleYStart = mGlowScaleY; |
| |
| // After pull, the glow and edge should fade to nothing. |
| mEdgeAlphaFinish = 0.f; |
| mEdgeScaleYFinish = 0.f; |
| mGlowAlphaFinish = 0.f; |
| mGlowScaleYFinish = 0.f; |
| break; |
| case STATE_PULL_DECAY: |
| // When receding, we want edge to decrease more slowly |
| // than the glow. |
| float factor = mGlowScaleYFinish != 0 ? 1 |
| / (mGlowScaleYFinish * mGlowScaleYFinish) |
| : Float.MAX_VALUE; |
| mEdgeScaleY = mEdgeScaleYStart + |
| (mEdgeScaleYFinish - mEdgeScaleYStart) * |
| interp * factor; |
| mState = STATE_RECEDE; |
| break; |
| case STATE_RECEDE: |
| mState = STATE_IDLE; |
| break; |
| } |
| } |
| } |
| |
| private static class Drawable extends ResourceTexture { |
| private Rect mBounds = new Rect(); |
| private int mAlpha = 255; |
| |
| public Drawable(Context context, int resId) { |
| super(context, resId); |
| } |
| |
| public int getIntrinsicWidth() { |
| return getWidth(); |
| } |
| |
| public int getIntrinsicHeight() { |
| return getHeight(); |
| } |
| |
| public void setBounds(int left, int top, int right, int bottom) { |
| mBounds.set(left, top, right, bottom); |
| } |
| |
| public void setAlpha(int alpha) { |
| mAlpha = alpha; |
| } |
| |
| public void draw(GLCanvas canvas) { |
| canvas.save(GLCanvas.SAVE_FLAG_ALPHA); |
| canvas.multiplyAlpha(mAlpha / 255.0f); |
| Rect b = mBounds; |
| draw(canvas, b.left, b.top, b.width(), b.height()); |
| canvas.restore(); |
| } |
| } |
| } |