blob: 063677423140bf7a305f2ec199571919eb78bc5d [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.os.SystemClock;
//
// The animation time should ideally be the vsync time the frame will be
// displayed, but that is an unknown time in the future. So we use the system
// time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called)
// as a approximation.
//
public class AnimationTime {
private static volatile long sTime;
// Sets current time as the animation time.
public static void update() {
sTime = SystemClock.uptimeMillis();
}
// Returns the animation time.
public static long get() {
return sTime;
}
public static long startTime() {
sTime = SystemClock.uptimeMillis();
return sTime;
}
}