| |
| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.ui; |
| |
| import android.os.SystemClock; |
| |
| // |
| // The animation time should ideally be the vsync time the frame will be |
| // displayed, but that is an unknown time in the future. So we use the system |
| // time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called) |
| // as a approximation. |
| // |
| public class AnimationTime { |
| private static volatile long sTime; |
| |
| // Sets current time as the animation time. |
| public static void update() { |
| sTime = SystemClock.uptimeMillis(); |
| } |
| |
| // Returns the animation time. |
| public static long get() { |
| return sTime; |
| } |
| |
| public static long startTime() { |
| sTime = SystemClock.uptimeMillis(); |
| return sTime; |
| } |
| } |