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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.content.Context;
import android.graphics.Matrix;
import com.android.gallery3d.anim.CanvasAnimation;
import com.android.gallery3d.glrenderer.GLCanvas;
public interface GLRoot {
// Listener will be called when GL is idle AND before each frame.
// Mainly used for uploading textures.
public static interface OnGLIdleListener {
public boolean onGLIdle(
GLCanvas canvas, boolean renderRequested, long dueTime);
}
public void addOnGLIdleListener(OnGLIdleListener listener);
public void registerLaunchedAnimation(CanvasAnimation animation);
public void requestRenderForced();
public void requestRender();
public void requestLayoutContentPane();
public void lockRenderThread();
public void unlockRenderThread();
public void setContentPane(GLView content);
public void setOrientationSource(OrientationSource source);
public int getDisplayRotation();
public int getCompensation();
public Matrix getCompensationMatrix();
public void setLightsOutMode(boolean enabled);
public Context getContext();
}