| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.photos.views; |
| |
| import android.content.Context; |
| import android.graphics.Bitmap; |
| import android.graphics.Rect; |
| import android.graphics.RectF; |
| import androidx.collection.LongSparseArray; |
| import android.util.DisplayMetrics; |
| import android.util.Log; |
| import android.util.Pools.Pool; |
| import android.util.Pools.SynchronizedPool; |
| import android.view.View; |
| import android.view.WindowManager; |
| |
| import com.android.gallery3d.common.Utils; |
| import com.android.gallery3d.glrenderer.BasicTexture; |
| import com.android.gallery3d.glrenderer.GLCanvas; |
| import com.android.gallery3d.glrenderer.UploadedTexture; |
| |
| /** |
| * Handles laying out, decoding, and drawing of tiles in GL |
| */ |
| public class TiledImageRenderer { |
| public static final int SIZE_UNKNOWN = -1; |
| |
| private static final String TAG = "TiledImageRenderer"; |
| private static final int UPLOAD_LIMIT = 1; |
| |
| /* |
| * This is the tile state in the CPU side. |
| * Life of a Tile: |
| * ACTIVATED (initial state) |
| * --> IN_QUEUE - by queueForDecode() |
| * --> RECYCLED - by recycleTile() |
| * IN_QUEUE --> DECODING - by decodeTile() |
| * --> RECYCLED - by recycleTile) |
| * DECODING --> RECYCLING - by recycleTile() |
| * --> DECODED - by decodeTile() |
| * --> DECODE_FAIL - by decodeTile() |
| * RECYCLING --> RECYCLED - by decodeTile() |
| * DECODED --> ACTIVATED - (after the decoded bitmap is uploaded) |
| * DECODED --> RECYCLED - by recycleTile() |
| * DECODE_FAIL -> RECYCLED - by recycleTile() |
| * RECYCLED --> ACTIVATED - by obtainTile() |
| */ |
| private static final int STATE_ACTIVATED = 0x01; |
| private static final int STATE_IN_QUEUE = 0x02; |
| private static final int STATE_DECODING = 0x04; |
| private static final int STATE_DECODED = 0x08; |
| private static final int STATE_DECODE_FAIL = 0x10; |
| private static final int STATE_RECYCLING = 0x20; |
| private static final int STATE_RECYCLED = 0x40; |
| |
| private static Pool<Bitmap> sTilePool = new SynchronizedPool<Bitmap>(64); |
| |
| // TILE_SIZE must be 2^N |
| private int mTileSize; |
| |
| private TileSource mModel; |
| private BasicTexture mPreview; |
| protected int mLevelCount; // cache the value of mScaledBitmaps.length |
| |
| // The mLevel variable indicates which level of bitmap we should use. |
| // Level 0 means the original full-sized bitmap, and a larger value means |
| // a smaller scaled bitmap (The width and height of each scaled bitmap is |
| // half size of the previous one). If the value is in [0, mLevelCount), we |
| // use the bitmap in mScaledBitmaps[mLevel] for display, otherwise the value |
| // is mLevelCount |
| private int mLevel = 0; |
| |
| private int mOffsetX; |
| private int mOffsetY; |
| |
| private int mUploadQuota; |
| private boolean mRenderComplete; |
| |
| private final RectF mSourceRect = new RectF(); |
| private final RectF mTargetRect = new RectF(); |
| |
| private final LongSparseArray<Tile> mActiveTiles = new LongSparseArray<Tile>(); |
| |
| // The following three queue are guarded by mQueueLock |
| private final Object mQueueLock = new Object(); |
| private final TileQueue mRecycledQueue = new TileQueue(); |
| private final TileQueue mUploadQueue = new TileQueue(); |
| private final TileQueue mDecodeQueue = new TileQueue(); |
| |
| // The width and height of the full-sized bitmap |
| protected int mImageWidth = SIZE_UNKNOWN; |
| protected int mImageHeight = SIZE_UNKNOWN; |
| |
| protected int mCenterX; |
| protected int mCenterY; |
| protected float mScale; |
| protected int mRotation; |
| |
| private boolean mLayoutTiles; |
| |
| // Temp variables to avoid memory allocation |
| private final Rect mTileRange = new Rect(); |
| private final Rect mActiveRange[] = {new Rect(), new Rect()}; |
| |
| private TileDecoder mTileDecoder; |
| private boolean mBackgroundTileUploaded; |
| |
| private int mViewWidth, mViewHeight; |
| private View mParent; |
| |
| /** |
| * Interface for providing tiles to a {@link TiledImageRenderer} |
| */ |
| public static interface TileSource { |
| |
| /** |
| * If the source does not care about the tile size, it should use |
| * {@link TiledImageRenderer#suggestedTileSize(Context)} |
| */ |
| public int getTileSize(); |
| public int getImageWidth(); |
| public int getImageHeight(); |
| public int getRotation(); |
| |
| /** |
| * Return a Preview image if available. This will be used as the base layer |
| * if higher res tiles are not yet available |
| */ |
| public BasicTexture getPreview(); |
| |
| /** |
| * The tile returned by this method can be specified this way: Assuming |
| * the image size is (width, height), first take the intersection of (0, |
| * 0) - (width, height) and (x, y) - (x + tileSize, y + tileSize). If |
| * in extending the region, we found some part of the region is outside |
| * the image, those pixels are filled with black. |
| * |
| * If level > 0, it does the same operation on a down-scaled version of |
| * the original image (down-scaled by a factor of 2^level), but (x, y) |
| * still refers to the coordinate on the original image. |
| * |
| * The method would be called by the decoder thread. |
| */ |
| public Bitmap getTile(int level, int x, int y, Bitmap reuse); |
| } |
| |
| public static int suggestedTileSize(Context context) { |
| return isHighResolution(context) ? 2048 : 1024; |
| } |
| |
| private static boolean isHighResolution(Context context) { |
| DisplayMetrics metrics = new DisplayMetrics(); |
| WindowManager wm = (WindowManager) |
| context.getSystemService(Context.WINDOW_SERVICE); |
| wm.getDefaultDisplay().getMetrics(metrics); |
| return metrics.heightPixels > 2048 || metrics.widthPixels > 2048; |
| } |
| |
| public TiledImageRenderer(View parent) { |
| mParent = parent; |
| mTileDecoder = new TileDecoder(); |
| mTileDecoder.start(); |
| } |
| |
| public int getViewWidth() { |
| return mViewWidth; |
| } |
| |
| public int getViewHeight() { |
| return mViewHeight; |
| } |
| |
| private void invalidate() { |
| mParent.postInvalidate(); |
| } |
| |
| public void setModel(TileSource model, int rotation) { |
| if (mModel != model) { |
| mModel = model; |
| notifyModelInvalidated(); |
| } |
| if (mRotation != rotation) { |
| mRotation = rotation; |
| mLayoutTiles = true; |
| } |
| } |
| |
| private void calculateLevelCount() { |
| if (mPreview != null) { |
| mLevelCount = Math.max(0, Utils.ceilLog2( |
| mImageWidth / (float) mPreview.getWidth())); |
| } else { |
| int levels = 1; |
| int maxDim = Math.max(mImageWidth, mImageHeight); |
| int t = mTileSize; |
| while (t < maxDim) { |
| t <<= 1; |
| levels++; |
| } |
| mLevelCount = levels; |
| } |
| } |
| |
| public void notifyModelInvalidated() { |
| invalidateTiles(); |
| if (mModel == null) { |
| mImageWidth = 0; |
| mImageHeight = 0; |
| mLevelCount = 0; |
| mPreview = null; |
| } else { |
| mImageWidth = mModel.getImageWidth(); |
| mImageHeight = mModel.getImageHeight(); |
| mPreview = mModel.getPreview(); |
| mTileSize = mModel.getTileSize(); |
| calculateLevelCount(); |
| } |
| mLayoutTiles = true; |
| } |
| |
| public void setViewSize(int width, int height) { |
| mViewWidth = width; |
| mViewHeight = height; |
| } |
| |
| public void setPosition(int centerX, int centerY, float scale) { |
| if (mCenterX == centerX && mCenterY == centerY |
| && mScale == scale) { |
| return; |
| } |
| mCenterX = centerX; |
| mCenterY = centerY; |
| mScale = scale; |
| mLayoutTiles = true; |
| } |
| |
| // Prepare the tiles we want to use for display. |
| // |
| // 1. Decide the tile level we want to use for display. |
| // 2. Decide the tile levels we want to keep as texture (in addition to |
| // the one we use for display). |
| // 3. Recycle unused tiles. |
| // 4. Activate the tiles we want. |
| private void layoutTiles() { |
| if (mViewWidth == 0 || mViewHeight == 0 || !mLayoutTiles) { |
| return; |
| } |
| mLayoutTiles = false; |
| |
| // The tile levels we want to keep as texture is in the range |
| // [fromLevel, endLevel). |
| int fromLevel; |
| int endLevel; |
| |
| // We want to use a texture larger than or equal to the display size. |
| mLevel = Utils.clamp(Utils.floorLog2(1f / mScale), 0, mLevelCount); |
| |
| // We want to keep one more tile level as texture in addition to what |
| // we use for display. So it can be faster when the scale moves to the |
| // next level. We choose the level closest to the current scale. |
| if (mLevel != mLevelCount) { |
| Rect range = mTileRange; |
| getRange(range, mCenterX, mCenterY, mLevel, mScale, mRotation); |
| mOffsetX = Math.round(mViewWidth / 2f + (range.left - mCenterX) * mScale); |
| mOffsetY = Math.round(mViewHeight / 2f + (range.top - mCenterY) * mScale); |
| fromLevel = mScale * (1 << mLevel) > 0.75f ? mLevel - 1 : mLevel; |
| } else { |
| // Activate the tiles of the smallest two levels. |
| fromLevel = mLevel - 2; |
| mOffsetX = Math.round(mViewWidth / 2f - mCenterX * mScale); |
| mOffsetY = Math.round(mViewHeight / 2f - mCenterY * mScale); |
| } |
| |
| fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2)); |
| endLevel = Math.min(fromLevel + 2, mLevelCount); |
| |
| Rect range[] = mActiveRange; |
| for (int i = fromLevel; i < endLevel; ++i) { |
| getRange(range[i - fromLevel], mCenterX, mCenterY, i, mRotation); |
| } |
| |
| // If rotation is transient, don't update the tile. |
| if (mRotation % 90 != 0) { |
| return; |
| } |
| |
| synchronized (mQueueLock) { |
| mDecodeQueue.clean(); |
| mUploadQueue.clean(); |
| mBackgroundTileUploaded = false; |
| |
| // Recycle unused tiles: if the level of the active tile is outside the |
| // range [fromLevel, endLevel) or not in the visible range. |
| int n = mActiveTiles.size(); |
| for (int i = 0; i < n; i++) { |
| Tile tile = mActiveTiles.valueAt(i); |
| int level = tile.mTileLevel; |
| if (level < fromLevel || level >= endLevel |
| || !range[level - fromLevel].contains(tile.mX, tile.mY)) { |
| mActiveTiles.removeAt(i); |
| i--; |
| n--; |
| recycleTile(tile); |
| } |
| } |
| } |
| |
| for (int i = fromLevel; i < endLevel; ++i) { |
| int size = mTileSize << i; |
| Rect r = range[i - fromLevel]; |
| for (int y = r.top, bottom = r.bottom; y < bottom; y += size) { |
| for (int x = r.left, right = r.right; x < right; x += size) { |
| activateTile(x, y, i); |
| } |
| } |
| } |
| invalidate(); |
| } |
| |
| private void invalidateTiles() { |
| synchronized (mQueueLock) { |
| mDecodeQueue.clean(); |
| mUploadQueue.clean(); |
| |
| // TODO(xx): disable decoder |
| int n = mActiveTiles.size(); |
| for (int i = 0; i < n; i++) { |
| Tile tile = mActiveTiles.valueAt(i); |
| recycleTile(tile); |
| } |
| mActiveTiles.clear(); |
| } |
| } |
| |
| private void getRange(Rect out, int cX, int cY, int level, int rotation) { |
| getRange(out, cX, cY, level, 1f / (1 << (level + 1)), rotation); |
| } |
| |
| // If the bitmap is scaled by the given factor "scale", return the |
| // rectangle containing visible range. The left-top coordinate returned is |
| // aligned to the tile boundary. |
| // |
| // (cX, cY) is the point on the original bitmap which will be put in the |
| // center of the ImageViewer. |
| private void getRange(Rect out, |
| int cX, int cY, int level, float scale, int rotation) { |
| |
| double radians = Math.toRadians(-rotation); |
| double w = mViewWidth; |
| double h = mViewHeight; |
| |
| double cos = Math.cos(radians); |
| double sin = Math.sin(radians); |
| int width = (int) Math.ceil(Math.max( |
| Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h))); |
| int height = (int) Math.ceil(Math.max( |
| Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h))); |
| |
| int left = (int) Math.floor(cX - width / (2f * scale)); |
| int top = (int) Math.floor(cY - height / (2f * scale)); |
| int right = (int) Math.ceil(left + width / scale); |
| int bottom = (int) Math.ceil(top + height / scale); |
| |
| // align the rectangle to tile boundary |
| int size = mTileSize << level; |
| left = Math.max(0, size * (left / size)); |
| top = Math.max(0, size * (top / size)); |
| right = Math.min(mImageWidth, right); |
| bottom = Math.min(mImageHeight, bottom); |
| |
| out.set(left, top, right, bottom); |
| } |
| |
| public void freeTextures() { |
| mLayoutTiles = true; |
| |
| mTileDecoder.finishAndWait(); |
| synchronized (mQueueLock) { |
| mUploadQueue.clean(); |
| mDecodeQueue.clean(); |
| Tile tile = mRecycledQueue.pop(); |
| while (tile != null) { |
| tile.recycle(); |
| tile = mRecycledQueue.pop(); |
| } |
| } |
| |
| int n = mActiveTiles.size(); |
| for (int i = 0; i < n; i++) { |
| Tile texture = mActiveTiles.valueAt(i); |
| texture.recycle(); |
| } |
| mActiveTiles.clear(); |
| mTileRange.set(0, 0, 0, 0); |
| |
| while (sTilePool.acquire() != null) {} |
| } |
| |
| public boolean draw(GLCanvas canvas) { |
| layoutTiles(); |
| uploadTiles(canvas); |
| |
| mUploadQuota = UPLOAD_LIMIT; |
| mRenderComplete = true; |
| |
| int level = mLevel; |
| int rotation = mRotation; |
| int flags = 0; |
| if (rotation != 0) { |
| flags |= GLCanvas.SAVE_FLAG_MATRIX; |
| } |
| |
| if (flags != 0) { |
| canvas.save(flags); |
| if (rotation != 0) { |
| int centerX = mViewWidth / 2, centerY = mViewHeight / 2; |
| canvas.translate(centerX, centerY); |
| canvas.rotate(rotation, 0, 0, 1); |
| canvas.translate(-centerX, -centerY); |
| } |
| } |
| try { |
| if (level != mLevelCount) { |
| int size = (mTileSize << level); |
| float length = size * mScale; |
| Rect r = mTileRange; |
| |
| for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) { |
| float y = mOffsetY + i * length; |
| for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) { |
| float x = mOffsetX + j * length; |
| drawTile(canvas, tx, ty, level, x, y, length); |
| } |
| } |
| } else if (mPreview != null) { |
| mPreview.draw(canvas, mOffsetX, mOffsetY, |
| Math.round(mImageWidth * mScale), |
| Math.round(mImageHeight * mScale)); |
| } |
| } finally { |
| if (flags != 0) { |
| canvas.restore(); |
| } |
| } |
| |
| if (mRenderComplete) { |
| if (!mBackgroundTileUploaded) { |
| uploadBackgroundTiles(canvas); |
| } |
| } else { |
| invalidate(); |
| } |
| return mRenderComplete || mPreview != null; |
| } |
| |
| private void uploadBackgroundTiles(GLCanvas canvas) { |
| mBackgroundTileUploaded = true; |
| int n = mActiveTiles.size(); |
| for (int i = 0; i < n; i++) { |
| Tile tile = mActiveTiles.valueAt(i); |
| if (!tile.isContentValid()) { |
| queueForDecode(tile); |
| } |
| } |
| } |
| |
| private void queueForDecode(Tile tile) { |
| synchronized (mQueueLock) { |
| if (tile.mTileState == STATE_ACTIVATED) { |
| tile.mTileState = STATE_IN_QUEUE; |
| if (mDecodeQueue.push(tile)) { |
| mQueueLock.notifyAll(); |
| } |
| } |
| } |
| } |
| |
| private void decodeTile(Tile tile) { |
| synchronized (mQueueLock) { |
| if (tile.mTileState != STATE_IN_QUEUE) { |
| return; |
| } |
| tile.mTileState = STATE_DECODING; |
| } |
| boolean decodeComplete = tile.decode(); |
| synchronized (mQueueLock) { |
| if (tile.mTileState == STATE_RECYCLING) { |
| tile.mTileState = STATE_RECYCLED; |
| if (tile.mDecodedTile != null) { |
| sTilePool.release(tile.mDecodedTile); |
| tile.mDecodedTile = null; |
| } |
| mRecycledQueue.push(tile); |
| return; |
| } |
| tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL; |
| if (!decodeComplete) { |
| return; |
| } |
| mUploadQueue.push(tile); |
| } |
| invalidate(); |
| } |
| |
| private Tile obtainTile(int x, int y, int level) { |
| synchronized (mQueueLock) { |
| Tile tile = mRecycledQueue.pop(); |
| if (tile != null) { |
| tile.mTileState = STATE_ACTIVATED; |
| tile.update(x, y, level); |
| return tile; |
| } |
| return new Tile(x, y, level); |
| } |
| } |
| |
| private void recycleTile(Tile tile) { |
| synchronized (mQueueLock) { |
| if (tile.mTileState == STATE_DECODING) { |
| tile.mTileState = STATE_RECYCLING; |
| return; |
| } |
| tile.mTileState = STATE_RECYCLED; |
| if (tile.mDecodedTile != null) { |
| sTilePool.release(tile.mDecodedTile); |
| tile.mDecodedTile = null; |
| } |
| mRecycledQueue.push(tile); |
| } |
| } |
| |
| private void activateTile(int x, int y, int level) { |
| long key = makeTileKey(x, y, level); |
| Tile tile = mActiveTiles.get(key); |
| if (tile != null) { |
| if (tile.mTileState == STATE_IN_QUEUE) { |
| tile.mTileState = STATE_ACTIVATED; |
| } |
| return; |
| } |
| tile = obtainTile(x, y, level); |
| mActiveTiles.put(key, tile); |
| } |
| |
| private Tile getTile(int x, int y, int level) { |
| return mActiveTiles.get(makeTileKey(x, y, level)); |
| } |
| |
| private static long makeTileKey(int x, int y, int level) { |
| long result = x; |
| result = (result << 16) | y; |
| result = (result << 16) | level; |
| return result; |
| } |
| |
| private void uploadTiles(GLCanvas canvas) { |
| int quota = UPLOAD_LIMIT; |
| Tile tile = null; |
| while (quota > 0) { |
| synchronized (mQueueLock) { |
| tile = mUploadQueue.pop(); |
| } |
| if (tile == null) { |
| break; |
| } |
| if (!tile.isContentValid()) { |
| if (tile.mTileState == STATE_DECODED) { |
| tile.updateContent(canvas); |
| --quota; |
| } else { |
| Log.w(TAG, "Tile in upload queue has invalid state: " + tile.mTileState); |
| } |
| } |
| } |
| if (tile != null) { |
| invalidate(); |
| } |
| } |
| |
| // Draw the tile to a square at canvas that locates at (x, y) and |
| // has a side length of length. |
| private void drawTile(GLCanvas canvas, |
| int tx, int ty, int level, float x, float y, float length) { |
| RectF source = mSourceRect; |
| RectF target = mTargetRect; |
| target.set(x, y, x + length, y + length); |
| source.set(0, 0, mTileSize, mTileSize); |
| |
| Tile tile = getTile(tx, ty, level); |
| if (tile != null) { |
| if (!tile.isContentValid()) { |
| if (tile.mTileState == STATE_DECODED) { |
| if (mUploadQuota > 0) { |
| --mUploadQuota; |
| tile.updateContent(canvas); |
| } else { |
| mRenderComplete = false; |
| } |
| } else if (tile.mTileState != STATE_DECODE_FAIL){ |
| mRenderComplete = false; |
| queueForDecode(tile); |
| } |
| } |
| if (drawTile(tile, canvas, source, target)) { |
| return; |
| } |
| } |
| if (mPreview != null) { |
| int size = mTileSize << level; |
| float scaleX = (float) mPreview.getWidth() / mImageWidth; |
| float scaleY = (float) mPreview.getHeight() / mImageHeight; |
| source.set(tx * scaleX, ty * scaleY, (tx + size) * scaleX, |
| (ty + size) * scaleY); |
| canvas.drawTexture(mPreview, source, target); |
| } |
| } |
| |
| private boolean drawTile( |
| Tile tile, GLCanvas canvas, RectF source, RectF target) { |
| while (true) { |
| if (tile.isContentValid()) { |
| canvas.drawTexture(tile, source, target); |
| return true; |
| } |
| |
| // Parent can be divided to four quads and tile is one of the four. |
| Tile parent = tile.getParentTile(); |
| if (parent == null) { |
| return false; |
| } |
| if (tile.mX == parent.mX) { |
| source.left /= 2f; |
| source.right /= 2f; |
| } else { |
| source.left = (mTileSize + source.left) / 2f; |
| source.right = (mTileSize + source.right) / 2f; |
| } |
| if (tile.mY == parent.mY) { |
| source.top /= 2f; |
| source.bottom /= 2f; |
| } else { |
| source.top = (mTileSize + source.top) / 2f; |
| source.bottom = (mTileSize + source.bottom) / 2f; |
| } |
| tile = parent; |
| } |
| } |
| |
| private class Tile extends UploadedTexture { |
| public int mX; |
| public int mY; |
| public int mTileLevel; |
| public Tile mNext; |
| public Bitmap mDecodedTile; |
| public volatile int mTileState = STATE_ACTIVATED; |
| |
| public Tile(int x, int y, int level) { |
| mX = x; |
| mY = y; |
| mTileLevel = level; |
| } |
| |
| @Override |
| protected void onFreeBitmap(Bitmap bitmap) { |
| sTilePool.release(bitmap); |
| } |
| |
| boolean decode() { |
| // Get a tile from the original image. The tile is down-scaled |
| // by (1 << mTilelevel) from a region in the original image. |
| try { |
| Bitmap reuse = sTilePool.acquire(); |
| if (reuse != null && reuse.getWidth() != mTileSize) { |
| reuse = null; |
| } |
| mDecodedTile = mModel.getTile(mTileLevel, mX, mY, reuse); |
| } catch (Throwable t) { |
| Log.w(TAG, "fail to decode tile", t); |
| } |
| return mDecodedTile != null; |
| } |
| |
| @Override |
| protected Bitmap onGetBitmap() { |
| Utils.assertTrue(mTileState == STATE_DECODED); |
| |
| // We need to override the width and height, so that we won't |
| // draw beyond the boundaries. |
| int rightEdge = ((mImageWidth - mX) >> mTileLevel); |
| int bottomEdge = ((mImageHeight - mY) >> mTileLevel); |
| setSize(Math.min(mTileSize, rightEdge), Math.min(mTileSize, bottomEdge)); |
| |
| Bitmap bitmap = mDecodedTile; |
| mDecodedTile = null; |
| mTileState = STATE_ACTIVATED; |
| return bitmap; |
| } |
| |
| // We override getTextureWidth() and getTextureHeight() here, so the |
| // texture can be re-used for different tiles regardless of the actual |
| // size of the tile (which may be small because it is a tile at the |
| // boundary). |
| @Override |
| public int getTextureWidth() { |
| return mTileSize; |
| } |
| |
| @Override |
| public int getTextureHeight() { |
| return mTileSize; |
| } |
| |
| public void update(int x, int y, int level) { |
| mX = x; |
| mY = y; |
| mTileLevel = level; |
| invalidateContent(); |
| } |
| |
| public Tile getParentTile() { |
| if (mTileLevel + 1 == mLevelCount) { |
| return null; |
| } |
| int size = mTileSize << (mTileLevel + 1); |
| int x = size * (mX / size); |
| int y = size * (mY / size); |
| return getTile(x, y, mTileLevel + 1); |
| } |
| |
| @Override |
| public String toString() { |
| return String.format("tile(%s, %s, %s / %s)", |
| mX / mTileSize, mY / mTileSize, mLevel, mLevelCount); |
| } |
| } |
| |
| private static class TileQueue { |
| private Tile mHead; |
| |
| public Tile pop() { |
| Tile tile = mHead; |
| if (tile != null) { |
| mHead = tile.mNext; |
| } |
| return tile; |
| } |
| |
| public boolean push(Tile tile) { |
| if (contains(tile)) { |
| Log.w(TAG, "Attempting to add a tile already in the queue!"); |
| return false; |
| } |
| boolean wasEmpty = mHead == null; |
| tile.mNext = mHead; |
| mHead = tile; |
| return wasEmpty; |
| } |
| |
| private boolean contains(Tile tile) { |
| Tile other = mHead; |
| while (other != null) { |
| if (other == tile) { |
| return true; |
| } |
| other = other.mNext; |
| } |
| return false; |
| } |
| |
| public void clean() { |
| mHead = null; |
| } |
| } |
| |
| private class TileDecoder extends Thread { |
| |
| public void finishAndWait() { |
| interrupt(); |
| try { |
| join(); |
| } catch (InterruptedException e) { |
| Log.w(TAG, "Interrupted while waiting for TileDecoder thread to finish!"); |
| } |
| } |
| |
| private Tile waitForTile() throws InterruptedException { |
| synchronized (mQueueLock) { |
| while (true) { |
| Tile tile = mDecodeQueue.pop(); |
| if (tile != null) { |
| return tile; |
| } |
| mQueueLock.wait(); |
| } |
| } |
| } |
| |
| @Override |
| public void run() { |
| try { |
| while (!isInterrupted()) { |
| Tile tile = waitForTile(); |
| decodeTile(tile); |
| } |
| } catch (InterruptedException ex) { |
| // We were finished |
| } |
| } |
| |
| } |
| } |