| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.ui; |
| |
| |
| // This is a customized version of Scroller, with a interface similar to |
| // android.widget.Scroller. It does fling only, not scroll. |
| // |
| // The differences between the this Scroller and the system one are: |
| // |
| // (1) The velocity does not change because of min/max limit. |
| // (2) The duration is different. |
| // (3) The deceleration curve is different. |
| class FlingScroller { |
| @SuppressWarnings("unused") |
| private static final String TAG = "FlingController"; |
| |
| // The fling duration (in milliseconds) when velocity is 1 pixel/second |
| private static final float FLING_DURATION_PARAM = 50f; |
| private static final int DECELERATED_FACTOR = 4; |
| |
| private int mStartX, mStartY; |
| private int mMinX, mMinY, mMaxX, mMaxY; |
| private double mSinAngle; |
| private double mCosAngle; |
| private int mDuration; |
| private int mDistance; |
| private int mFinalX, mFinalY; |
| |
| private int mCurrX, mCurrY; |
| private double mCurrV; |
| |
| public int getFinalX() { |
| return mFinalX; |
| } |
| |
| public int getFinalY() { |
| return mFinalY; |
| } |
| |
| public int getDuration() { |
| return mDuration; |
| } |
| |
| public int getCurrX() { |
| return mCurrX; |
| |
| } |
| |
| public int getCurrY() { |
| return mCurrY; |
| } |
| |
| public int getCurrVelocityX() { |
| return (int)Math.round(mCurrV * mCosAngle); |
| } |
| |
| public int getCurrVelocityY() { |
| return (int)Math.round(mCurrV * mSinAngle); |
| } |
| |
| public void fling(int startX, int startY, int velocityX, int velocityY, |
| int minX, int maxX, int minY, int maxY) { |
| mStartX = startX; |
| mStartY = startY; |
| mMinX = minX; |
| mMinY = minY; |
| mMaxX = maxX; |
| mMaxY = maxY; |
| |
| double velocity = Math.hypot(velocityX, velocityY); |
| mSinAngle = velocityY / velocity; |
| mCosAngle = velocityX / velocity; |
| // |
| // The position formula: x(t) = s + (e - s) * (1 - (1 - t / T) ^ d) |
| // velocity formula: v(t) = d * (e - s) * (1 - t / T) ^ (d - 1) / T |
| // Thus, |
| // v0 = d * (e - s) / T => (e - s) = v0 * T / d |
| // |
| |
| // Ta = T_ref * (Va / V_ref) ^ (1 / (d - 1)); V_ref = 1 pixel/second; |
| mDuration = (int)Math.round(FLING_DURATION_PARAM |
| * Math.pow(Math.abs(velocity), 1.0 / (DECELERATED_FACTOR - 1))); |
| |
| // (e - s) = v0 * T / d |
| mDistance = (int)Math.round( |
| velocity * mDuration / DECELERATED_FACTOR / 1000); |
| |
| mFinalX = getX(1.0f); |
| mFinalY = getY(1.0f); |
| } |
| |
| public void computeScrollOffset(float progress) { |
| progress = Math.min(progress, 1); |
| float f = 1 - progress; |
| f = 1 - (float) Math.pow(f, DECELERATED_FACTOR); |
| mCurrX = getX(f); |
| mCurrY = getY(f); |
| mCurrV = getV(progress); |
| } |
| |
| private int getX(float f) { |
| int r = (int) Math.round(mStartX + f * mDistance * mCosAngle); |
| if (mCosAngle > 0 && mStartX <= mMaxX) { |
| r = Math.min(r, mMaxX); |
| } else if (mCosAngle < 0 && mStartX >= mMinX) { |
| r = Math.max(r, mMinX); |
| } |
| return r; |
| } |
| |
| private int getY(float f) { |
| int r = (int) Math.round(mStartY + f * mDistance * mSinAngle); |
| if (mSinAngle > 0 && mStartY <= mMaxY) { |
| r = Math.min(r, mMaxY); |
| } else if (mSinAngle < 0 && mStartY >= mMinY) { |
| r = Math.max(r, mMinY); |
| } |
| return r; |
| } |
| |
| private double getV(float progress) { |
| // velocity formula: v(t) = d * (e - s) * (1 - t / T) ^ (d - 1) / T |
| return DECELERATED_FACTOR * mDistance * 1000 * |
| Math.pow(1 - progress, DECELERATED_FACTOR - 1) / mDuration; |
| } |
| } |